The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and
contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X
roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X
roadmap will enable emerging programmable 3D pipelines. This course introduces the world of
programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is
a core feature of OpenGL ES 2.x and OpenGL 2.x.
Goal
After this course is completed, it is assumed that following items can be achieved.
To understand architecture of OpenGL ES 2.0.
To be able to read shader programs using GLSL 1.1.
To be able to write simple shader programs using GLSL 1.1.
Prerequisites
Attendees should have familiarity with:
C Language programming
Basic topics of 3D computer graphics and the OpenGL(ES).
Basic topics of linear algebra (vector notation and matrix multiplication)
This course is held in Japanese.
Capacity
12 people (Seating in Courses is on a first-come, first-served basis.)
Tuition Fee
99,750 Yen (taxes included, for 1 person, 2 days)
Khronos Member: 94,500 Yen
Curriculum
Day 1
Day 2
Introduction
Chapter I: Overview of OpenGL ES 2.0 and
OpenGL ES 2.0 Overview
Programmable Shader Overview
Chapter II: GLSL 1.1.0
Basics of the Shader API
Mixed Mode (12) OpenGL ES Shader Language
Shading Language Grammer
Variables
Functions
Vertex Shader
Fragment Shader
Debugging and Tips for Development
Chapter III: GLSL ES 1.00
OpenGL ES Shader Language
* Please note the topics of this course are subject to change without prior notice.