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Wow! At our GDC session we tell you about:
...and more updates on other Khronos Group cross-platform APIs for advanced graphics and media acceleration.
Khronos open standards are the foundation of many of the products you will see on display at GDC and GDC Mobile. If you develop multimedia content, attend to learn how these APIs will let you tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones. This day-long series of sessions will give you up-to-the-minute updates on OpenCL, OpenGL, COLLADA, and handheld graphics standards such as OpenGL ES and OpenVG.
|10:00am-11:00am||Khronos Announcements - OpenGL 3.1, OpenSL ES, OpenCL||NVIDIA, Neil Trevett|
|State of Visual Computing Market||Jon Peddie Research, Jon Peddie|
|Accelerated 3D on the Web||Mozilla, Vladimir Vukicevic, Infrastructuralist|
|11:15am-12:45pm||OpenCL: Khronos Overview and Introduction to OpenCL||NVIDIA, Neil Trevett|
|OpenCL: OpenCL Specification Overview||AMD, Mike Houston / NVIDIA / Cyril Zeller|
|OpenCL: Cloth Physics using OpenCL||EA, Andrew Brownsword|
|2:00pm-4:00pm||OpenGL: Overview of OpenGL 3||NVIDIA, Barthold Lichtenbelt|
|OpenGL: How To Transition to OpenGL 3||Jeremy Sandmel|
|OpenGL: Blizzard's Perspective on OpenGL||Blizzard, Rob Barris|
|OpenGL: Transgaming's Perspective on OpenGL||Transgaming, Gavriel State|
|OpenGL: gDEBugger demo and announcement||Graphic Remedy, Yaki Tebeka|
|OpenGL: Questions and Trivia|
|4:15pm-5:45pm||COLLADA: Overview of COLLADA 1.4.2 and 1.5||Biodroid, Bruno Patatas|
|COLLADA: COLLADA 1.4 conformance suite update||XS, Mark Barnes|
|COLLADA: COLLADA in Virtual Worlds||IBM, Suzy Deffeyes|
|5:45pm-7:00pm||Mobile: Khronos Mobile Ecosystem||NVIDIA, Neil Trevett|
|Mobile: Launch of OpenSL ES 1.0||ST Ericsson, Erik Noreke|
|Mobile: Introduction to OpenGL ES||ARM, Dave Shreiner|
Explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. Attendees will hear development guidelines, optimization tips and tricks, high performance shaders and insight into the actual development experience gained during the creation phase. Specific techniques will be discussed for cross platform development including: targeting devices with variable capability or performance levels, working with bandwidth limits and using optimization utilities.
Speaker: Kristof Beets (Business Development Manager, Imagination Technologies), Kynan Woodman (Development Director, Firemint)
Date/Time: Monday March 23, 2009 at 3:00pm - 3:45pm
Location: Room 130, North Hall
Experience Level: Intermediate
Track: Mobile - Programming
Format: 45-minute Lecture
Learn how to the use the tools and SDK developed to support the POWERVR graphics technology – the leading graphics technology in the phone and netbook markets, which has shipped in over 140 million cellphones. Gain a practical and detailed introduction in this leading SDK package for OpenGL ES 1.1 and 2.0 mobile 3D-content development.
Speaker: Kristof Beets (Business Development Manager, Imagination Technologies)
Date/Time: Wednesday March 25, 2009 12:00pm - 13:00pm
Location: Room 2012, West Hall
Experience Level: All
Format: 60-minute Sponsored Session
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