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GDC 2006
GDC 2006
March 20-24, 2006


Booth #1632 (booth location graphic)
San Jose Convention Center
San Jose, CA

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Presentations and other assets from this event are presented here. For information on upcoming events, click here.


Game Developers Conference 2006 Sessions Speaker Time Track/Format
Full Day Tutorial: Advanced Visual Effects with OpenGL Bill Licea-Kane, Evan Hart, Simon Green, Mark Harris, Cass Everitt 3/20/2006 10:00 AM - 6:00 PM Programming/Full-Day Tutorial
Creating the Embedded Media Processing Ecosystem Neil Trevett 3/20/2006 3:00 PM - 3:45 PM GDC Mobile: 3D/45-minute Lecture
Mobile 3D Development and COLLADA Stephen Wilkinson 3/20/2006 4:00 PM - 4:45 PM GDC Mobile: 3D/45-minute Lecture
OpenGL ES 2.0: Shaders Go Mobile Dan Ginsburg 3/20/2006 2:00 PM - 2:45 PM GDC Mobile: 3D/45-minute Lecture
Full Day Tutorial: Graphics Rendering With OpenGL ES Dan Ginsburg, Neil Trevett, Rémi Arnaud, Baback Elmieh, Christian Laforte, Aaftab Munshi 3/21/2006 10:00 AM - 6:00 PM Programming/Full-Day Tutorial
Optimizing 3D graphics on Texas Instruments’ (TI) OMAP 2420 and 2430 applications processors Kristof Beets and Texas Instruments staff 3/21/2006 5:00 PM - 5:45 PM Programming/ Empire Room, Fairmont Hotel, San Jose
OpenGL ES Content Development Post-Mortem on NVIDIA GPUs Lars Bishop 3/23/2006 10:30 AM - 11:30 AM Programming/ 60-minute Sponsored Session
Collada for Playstation3 Richard Stenson 3/23/2006 2:30 PM - 3:30 PM Programming/60-minute Lecture
Cross-Platform Shader Development with FX Composer 2 Christopher Maughan, Kevin Bjorke 3/23/2006 2:30 PM - 3:30 PM Programming/ 60-minute Sponsored Session
M3ds Max Data Exchange Interface (previously known as IGame) and COLLADA Bernard Lefebvre 3/24/2006 2:30 PM - 3:30 PM Game Design/ 60-minute Sponsored Session
COLLADA Panel Bruno Matzdorf and invited panelists 3/24/2006 4:00 PM - 5:00 PM Panel Session - Room 1A


Embedded Authoring and Acceleration demonstrations for games developers and users by:
  • Nokia
  • Futuremark
  • Imagination Technologies
    Check out the QUALCOMM Booth #1524 next door to Khronos where you will see numerous OpenGL ES hardware-supported commercial handset models as well as OpenGL ES wireless games. QUALCOMM's MSM solution drives the largest number of hardware-accelerated OpenGL ES handset models in the market today. QUALCOMM has also been a Khronos member for several years and has contributed to the development of OpenGL ES. QUALCOMM is working closely with our handset manufacturer partners to develop OpenGL-ES enabled BREW and Java-based handsets.

Khronos Members at GDC

1220 ATI Technologies Inc.
526, 534, MR 4414, 4415, 4416 Autodesk
438 AVID
238 Creative Labs
1236 ETRI (Electronics and Telecommunications Research Institute)
1130 Freescale Semiconductor
1208 Intel Corporation
1632 Khronos Group, Inc.
1641 Mitsubishi Electric Research Labs
1610 Motorola, Inc
616 N-Gage Nokia
CP2037 NC Soft
1008,133 NVIDIA
1418 Philips amBX
1524, MR 4420 QUALCOMM Incorporated
744 Scaleform Corporation
808 Sony Computer Entertainment of America
1510 Sun Microsystems Inc.
MR 4424 Texas Instruments

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