This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1. By explaining the techniques required to generate images of greater realism, the course provides deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of OpenGL ES application and basic concept of OpenGL ES 2.x.
Schedule
Day 1& 2 - 10:00 - 17:00 (open at 9:30)
Goal
After this course is completed, it is assumed that following items can be achieved.
To be able to implement some visual effects using OpenGL ES 1.1 standard.
To be able to give concideration to perfomance aspects of OpenGL ES 1.1 application.
To understand besic concept of OpenGL ES 2.0
Prerequisites
Programming knowledge (especially C), a good grasp of computer graphics concepts and familiarity with basic topics of the OpenGL ES 1.1. This course is held in Japanese.
This course is held in Japanese.
Capacity
12 people (Seating in Courses is on a first-come, first-served basis.)
Tuition Fee
49,560 Yen (taxes included, for 1 person, 1 day)
Khronos Member: 45,000 Yen
Curriculum
Introduction
Lighting(II)
Buffer Object
Point Sprite Extension
Matrix Palette Extension
Texture Mapping(II)
Compressed Texture
Draw Texture
Dynamic Cube Mapping
Planer Reflection
Dot3 Bump Mapping
Stencil Shadow
Hint for Performance Evaluation
Other Tips
Overview of OpenGL ES 2.0
Conclusions
* Please note the topics of this course are subject to change without prior notice.