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DevCon5 - California
April 25-26, 2012
Network Meeting Center, Santa Clara, California

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DevCon5, an HTML5 and Mobile App Developer Conference, will take place at The Network Meeting Center, April 25-26, 2012. This conference is for web developers, designers, architects and technology leaders and business strategists who want to learn how to use HTML5 to create dynamic user experiences and new mobile business models. The conference is a three track program comprised of a Gaming/Mobile Track, User Interface Track, and an Animation Track. Attendees will learn everything from the implementation and execution of HTML5, to building new business models based on HTML5 Mobile, Cloud and ecommerce capabilities. DevCon5 will highlight the tools that are available to developers to support applications and mobility now and in the future.

Attendees will hear how HTML5 enables both the cloud and the mobile network to deliver ubiquitous applications and enterprise solutions. DevCon5 speakers include Engineers at Google Chrome’s GPU Team ; Zhenyao Mo, Ph.d, and Ken Russell – also the Chair of the WebGL Working Group. These discussions will focus on WebGL Concepts, optimizing a WebGL apps performance, an update on the WebGL working group, and a walkthrough of one of the leading WebGL content engines.

Members from Khronos Group Speaking at DevCon5

Graphically Speaking with WebGL
Kenneth Russell | Software Engineer, Chrome GPU team, Google, Inc. | Chair of the WebGL Working Group

HTML5 needs access to highperformance graphics and parallel computation to enable dynamic, engaging content. Get the latest insights into WebGL from two browser vendors that have shipping implementations. This session includes an update from the WebGL working group chair and a walkthrough of one of the leading WebGL content engines.

Hands on WebGL
Zhenyao Mo, Ph.d | Software Engineer at Google's Chrome GPU Team | Google

The presenter will explain the basic concepts in WebGL technology before he walks the audience through the source code of a solid example; also, he will discuss guidelines for optimizing a WebGL apps performance, followed by a few WebGL demos.

KEYNOTE PRESENTATION | Anatomy of an App
Andrew Lunny | Computer Scientist | Adobe

Hybrid mobile development frameworks most prominently Apaache Cordova,formerly known as PhoneGap make it easy to implement mobile apps using HTML5.But how does writing an app differ from a mobile web site? Well explore thechallenges, benefits and surprises of writing apps with web technologies.

KEYNOTE PRESENTATION | The Future of Mobile Computing
Sy Choudhury | Director of Product Management, Web Technologies | Qualcomm

The smart phone is the computer of the future. As mobile and cloud computing expand, the nature of the web changes. See where these devices are taking us and how to develop for the wireless Internet.

The Future of HTML5 Motion Design
Paul Trani | Adobe Developer Evangelist | Adobe

HTML5 and CSS3 are hot,driven by an explosion of new, Internet connected devices. While theyoffer many new features that should allow you to do the types of things that you previously did in Flash, actually making it happen is really hard. Until now. Adobe Evangelist Paul Trani will give you a firsthand look at new technologies, including Adobe Edge, which is designed to save you time while creating beautiful motion and interactive content for the web.

Demystifying Devices: Understanding the Future of the Web and Apps
Paul Trani | Adobe Developer Evangelist | Adobe

Part of being a great web designer is understanding the medium you are designing for, recognizing its weaknesses and pushing its strengths. In this session, Adobe Evangelist Paul Trani will demystify the technology alphabet soup of CSS, HTML5, jQuery Mobile, PhoneGap, TypeKit and Sencha Touch so you can boldly execute on your next project or at least sound really smart in meetings.



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