Presentations and other assets from this event are presented here. For information on upcoming events, click here.
The sessions focus on the latest tools and SDKs for creating visually compelling 3D content using ATI SDKs, tools and media processors. Sessions of interest to handheld developers:
Optimizing Handheld Games for ATI’s IMAGEON 2300 - focuses on optimizations for this full-featured, OpenGL ES-accelerated 3D hardware solution for mobile phones.
ATI’s Handheld SDK - explains how developers can get the most out of ATI’s latest Handheld products.
OpenGL ES - by Dan Ginsburg discusses how OpenGL ES 2.0 introduces the majority of the functionality used by today's desktop games into the embedded space and the major impact it will have on mobile game developers. While OpenGL ES 2.0 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications.
Qualcomm Gaming Road Map - presents QUALCOMM's MSM chipset roadmap for graphics (OpenGL ES for 3D), audio and location based technologies for gaming