Join us for this detailed overview of the new ANARI API standard from Khronos, including why it was created, what the API looks like for developers, and how to start using it. 3D rendering has a long history of innovation, with a wide range of 3D visualization applications pushing the limits of hardware capabilities to deliver better insights into complex data. However, interfacing an application to the wide range of rendering engines available is a complex and time-consuming task. ANARI solves this problem by providing a common front-end interface library that takes in-memory scene data and dispatches it to an underlying rendering engine. The API provides the rendering engine with the semantics to be able to expose innovation without special APIs, including asynchronous scene updates, zero-copy data arrays, low frame latency, and ultimately, create the beautiful images that bring greater understanding to complex data.
In this webinar, Jefferson Amstutz, the ANARI working group chair and senior software engineer at NVIDIA will be joined by a number of ANARI experts to provide a detailed overview of the API, its accompanying SDK and conformance tests, as well as updates from developers already using the API.
Get all your ANARI questions answered:
Attendees will be able to post questions to our speakers throughout the live event.
Our panel of ANARI experts will be on-hand to answer all your questions during the final Q&A session.