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Tutorial: 3D Graphics for Mobile and Handheld Devices - Basics, Technical Challenges and Standards by Reinhard Moeller, University of Wuppertal, Germany and Mathieu Robart, STMicroelectronics, UK
This tutorial will provide a technical introduction to computer graphics in general, presenting the main concepts behind 3D rendering such as transformations, rasterization, color and illumination modeling and texturing, along with the corresponding mathematical elements and applications. Recent standards such as OpenGL and OpenGL ES 1.1 and 2.0 will also be covered, including shaders support, programmability and demo using the OpenGL Shading Language .