The primary goal of the workshop is to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games.
Which topics will be covered?
How can game developers render stunning 3D graphics in real-time on the Web? WebGL 1.0 is supported everywhere, WebGL 2.0 on most systems. Meanwhile, a new generation of graphic platforms has been developed (Vulkan, Metal, Direct3D 12) and work on a common Web GPU API for these platforms has started in the GPU for the Web Community Group. What are high-priority features that AAA games need? Under what timeline should these features be developed for the Web platform not to fall behind?
Khronos Related Sessions
glTF roadmap: CTTF Universal Textures and 2nd generation PBR
Date and Time: Juny 27 @ 11:45am Presenter: Neil Trevett, NVIDIA and Khronos Group Goals: Review the recent evolution of 3D rendering on the web, identify priorities for games and discuss a suitable roadmap.
There is still space available, please register today: