Find all of the presentations and other assets from this event in our Video and Presentations Library. Checkout some of our upcoming events over here.
Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates to many of our standards in many of our members’ and partners’ booths and technical sessions, and attend one of our BOF sessions for the latest.
Thank you to our Khronos-member sponsors NVIDIA, LunarG, Cesium and AMD for helping to make our networking reception possible:
Location: Diamond Ballroom 7-10, JW Marriott LA Live, Los Angeles California. You do NOT need a pass to attend our BOFs.
Our BOF Day of individual BOF sessions covering the Khronos standards below will be on Wednesday, July 31 in the Diamond Ballroom 7-10 at the JW Marriott LA Live, in Los Angeles California. Bookmark this page and check back, or subscribe to our newsletter to get a session list in your inbox.
If you are unable to attend our BOF Day, you can still watch our livestreams:
Rapid-fire overview of all things Khronos.
The latest news on the glTF tools ecosystem, extensions, and specification. Developers and artists can learn what's new in glTF, the efficient API-neutral 3D format with PBR materials. Presentations for some of the below sessions can be found here.
Come see the latest techniques for deploying GPU-accelerated 3D content to the World Wide Web via HTML5 and WebGL. Meet the community and ask your pressing questions! Presentations for some of the below sessions can be found here.
An update on OpenXR, including the application and device interfaces and interoperability between different hardware. Epic Games, Microsoft and Varjo will demonstrate cross-platform XR applications within the same OpenXR API, showing how the standard helps to reduce industry fragmentation.
Location: Diamond Ballroom 7-10, JW Marriott LA Live, Los Angeles California
Join us after a day of BOFs at the Khronos networking reception, sponsored by our members. Have a beer or two, talk with Khronos presenters, see demos, and network with fellow developers. The speakers from many of the Khronos BOF sessions will be in attendance and will be ready to answer your questions or just say "Hi!"
Flaunt your standards-allegiance this summer with a fashionable Khronos t-shirt available online. Most designs come in all sizes for both men and women. Got a Khronos shirt already? Old or new. Wear it, take a pic, and post it on Twitter with hashtags #khronosbof #siggraph2019.
Location: Room 507, Los Angeles Convention Center, Los Angeles California.
3D is a powerful merchandising medium poised to become ubiquitous in retail; however, real-time 3D content cannot be experienced consistently across platforms and devices. Consequently, production and consumption of 3D virtual products is currently unscalable, siloed and expensive. Learn how Khronos is bringing the industry together to align on standards and guidelines that will make experiencing 3D virtual products consistent no matter where and how they are viewed. Come hear about the latest developments inside the Khronos 3D Commerce Group and how you can get involved to move the 3D industry forward.
Time | Place | Description |
---|---|---|
Advances in Real-Time Rendering in Games: Part 1 | ||
Mon, 29 July |
Room 408AB | Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering, pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds. |
Advances in Real-Time Rendering in Games: Part 2 | ||
Mon, 29 July |
Room 408AB | Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering, pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds. |
Vulkan: Best Practices for Using and Contributing to the Vulkan Validation Layers | ||
Tues, 30 July |
Room 507 LACC |
This Birds of a Feather is for Vulkan developers that use and/or contribute to the validation layers open source project. Hear the latest from Google and LunarG open source project leads. Share your feedback and learn how to contribute. |
Vulkan SDK Updates and Community Feedback | ||
Tues, 30 July |
Room 507 | This Birds of a Feather session is for users of the Vulkan SDK and open-source Vulkan ecosystem tools. Come learn about current and future plans for the SDK and share your feedback. |
Real-Time Ray Tracing - Special Topics and Latest Research | ||
Wed, 31 July |
Room 501AB | NVIDIA presents the results of our latest research in real-time ray tracing. |
You can find a complete list of Siggraph Exhibitors here.
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