Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates to many of our standards in many of our members’ and partners’ booths and technical sessions, and attend one of our BOF sessions for the latest.
Khronos BOFs: Wednesday, July 31
Location: Diamond Ballroom 7-10, JW Marriott LA Live, Los Angeles California. You do NOT need a pass to attend our BOFs.
Our BOF Day of individual BOF sessions covering the Khronos standards below will be on Wednesday, July 31 in the Diamond Ballroom 7-10 at the JW Marriott LA Live, in Los Angeles California. Bookmark this page and check back, or subscribe to our newsletter to get a session list in your inbox.
If you are unable to attend our BOF Day, you can still watch our livestream.
Vulkan Update: Tom Olson (Arm), Yuriy O'Donnell (Epic Games), Piers Daniell (NVIDIA) Join us for a fast-paced review of what's happened in Vulkan over the past year, including new features, tools, and applications, plus a look at what the future holds.
Vulkan Timeline Semaphores: James Jones (NVIDIA) James will discuss how this simpler, more powerful synchronization primitive overcomes the limitations of the existing Vulkan semaphore and fence objects, eases the burden on developers, and reduces synchronization overhead.
OctaneRender on Vulkan: Jules Urbach (Otoy) Jules Urbach, CEO and Co-Founder of OTOY, is excited to announce OctaneRender will be completely rebuilt for Vulkan in the next year. Join Jules as he shows off OctaneRender for Vulkan, and more!
DXC Update - HLSL to SPIR-V for Vulkan: Ehsan Nasiri (Google) This talk provides an introduction and updates on HLSL compilation to SPIR-V for Vulkan using Microsoft DirectX Shader Compiler (DXC).
Ecosystem Advancements to Aid Vulkan Developers: Karen Ghavam and Mark Lobodzinski (LunarG) LunarG update on the advancements in validation layers capabilities and the Vulkan SDK tools to improve the Vulkan developer experience.
OpenGL / OpenGL ES Update: Piers Daniell (NVIDIA) An update from the OpenGL/OpenGL ES working group chair.
Zink - OpenGL on Vulkan: Erik Faye-Lund (Collabora) Then, an introduction to Zink, a fully open source OpenGL implementation built on top of the Vulkan API, allowing IHVs to write one driver to support both Vulkan and OpenGL clients.
ANGLE on Vulkan: Portable OpenGL: Jamie Madill (Google) A brief update on efforts to create a conformant OpenGL ES/EGL implementation on top of Vulkan.
SwiftShader Vulkan: Alexis Hetu (Google) Presentation of the current state of SwiftShader Vulkan, a Vulkan 1.1 conformant implementation which runs on CPUs
Khronos Networking Reception - 5:30pm
Location: Diamond Ballroom 7-10, JW Marriott LA Live, Los Angeles California
Join us after a day of BOFs at the Khronos networking reception, sponsored by our members. Have a beer or two, talk with Khronos presenters, see demos, and network with fellow developers. The speakers from many of the Khronos BOF sessions will be in attendance and will be ready to answer your questions or just say "Hi!"
Khronos BOFs: Thursday, August 1
Location: Room 507, Los Angeles Convention Center, Los Angeles California. A pass is required attend this BOF.
List of sessions in the 3D Commerce BOF will be online shortly.
Thank you to our Sponsors!
Thank you to our Khronos-member sponsors NVIDIA, LunarG, Cesium and AMD for helping to make our networking reception possible:
Get your Khronos T-Shirts!
Flaunt your standards-allegiance this summer with a fashionable Khronos t-shirt available online. Most designs come in all sizes for both men and women. Got a Khronos shirt already? Old or new. Wear it, take a pic, and post it on Twitter with hashtag #khronosphoto.
Khronos-related Courses, Papers, and BOFs
Vulkan: Debugging your application with Vulkan Validation Layers
This Birds of a Feather is for Vulkan developers that use and/or contribute to the validation layers open source project. Hear the latest from LunarG and Google open source project leads. Share your feedback and learn how to contribute.