2019 ISMAR Beijing

2019 ISMAR Beijing Banner
October 14-18, 2019
Friendship Hotel, Beijing, China

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE Visualization Graphics Techincal Committee and is ranked among the best scientific conferences (A* rating).

Khronos is an Industry Sponsor of ISMAR.

Every year exciting new trends are seeded at ISMAR, from Depth Reconstruction work to AR Visualization with Light Field glasses. Technologies like Single Camera SLAM, PTAM, and Kinect Fusion were first introduced at ISMAR.

In 2019, the ISMAR themes include:

  • Information Presentation
    • Mediated and diminished reality
    • Multisensory rendering, registration, and synchronization
    • Photorealistic and non-photorealistic rendering
    • Real-time and non-real-time interactive rendering
    • Visual, aural, haptic, and olfactory augmentation
  • Input
    • Acquisition of 3D video and scene descriptions
    • Calibration and registration (of sensing systems)
    • Location sensing technologies (of any kind, including non-real-time)
    • Projector-camera systems
    • Sensor fusion
    • Smart spaces
    • Touch, tangible and gesture interfaces
    • Video processing and streaming
    • Visual mapping
    • Wearable sensors, ambient-device interaction
  • Output
    • Display hardware, including 3D, stereoscopic, and multi-user
    • Live video stream augmentation (e.g., in robotics and broadcast)
    • Wearable actuators and augmented humans
    • Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
  • User Experience Design
    • Collaborative interfaces
    • Technology acceptance and social implications
    • Therapy and rehabilitation
    • Usability studies and experiments
    • Virtual analytics and entertainment
    • VR simulations of AR/MR
  • Human Performance and Perception
    • Interaction techniques
    • Learning and training
    • Multimodal input and output
    • Perception of virtual objects
  • System Architecture
    • Content creation and management
    • Distributed and collaborative architectures
    • Online services
    • Real-time performance issues
    • Scene description and management issues
    • Wearable and mobile computing
  • Applications
    • Architecture
    • Art, cultural heritage, education and training
    • Automotive and aerospace
    • Entertainment, broadcast
    • Industrial, military, emergency response
    • Health, wellbeing, and medical
    • Personal information systems
    • Visual effects / video processing

Participating Khronos Members