2018 Vulkan Developer Day in Montréal

2018 Vulkan Developer Day in Montréal Banner
April 30, 2018
Ubisoft, 5480 Rue St-Dominique, Montreal, Quebec

Join the folks that formed the standard for a day packed with sessions on how to get the most out of Vulkan, including the latest developments in the API and hear from other graphics developers about their experiences

Learn about new features in Vulkan 1.1, including subgroup functionality, the shader toolchain for HLSL in Vulkan, memory management, and more. The day will include breakout sessions to facilitate discussions on specific use cases, and lessons learnt by developers porting to Vulkan. Speakers confirmed from AMD, Google, LunarG, NVIDIA, Qualcomm and Samsung, with more to come! There will be plenty of opportunities to provide your feedback, and a Q&A panel comprised of the speakers of the day – so bring your toughest questions! After the sessions, there will be a social (with beer).

Sessions confirmed so far

  • Overview and Vulkan 1.1 Recap – Alon Or-bach, Samsung Electronics
  • Vulkan Subgroup Functionality – Daniel Koch, NVIDIA
  • Shader Toolchain: HLSL In Vulkan – Lei Zhang, Google
  • Descriptor Indexing – Hai Nguyen, Google
  • Memory Management in Vulkan – Jordan Logan, AMD
  • Vulkan Assistant Layer and Vulkan Layer Factory – Mark Lobodzinski, LunarG
  • ANGLE's OpenGL on Vulkan Project – Jamie Madill, Google
  • Using Vulkan-Hpp, the C++ Header for Vulkan – Markus Tavenrath, NVIDIA
  • SwiftShader Vulkan Implementation – Nicolas Capens, Google

Intended attendees

Graphics developers using Vulkan or other graphics APIs

Session schedule

  • 09:15-10:00 Registration and coffee
  • 10:00-13:00 Sessions
  • 13:00-14:00 Lunch (timing subject to change)
  • 14:00-17:00 Sessions
  • 17:00-18:00 Happy hour social
  • 18:00 Close



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