2018 SIGGRAPH Asia

Event is now over

Find all of the presentations and other assets from this event in our Video and Presentations Library. Checkout some of our upcoming events over here.

2018 SIGGRAPH Asia Banner
December 4-7, 2018
Tokyo International Forum, Tokyo, Japan

Please Note: our BOF Schedule has been updated!

The 11th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Tokyo, Japan at Tokyo International Forum. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.

Khronos BOFs: December 4

Location:G602 (6F, Glass Building)

A series of sessions through the day for the latest insights into Vulkan®, WebGL™, glTF™, OpenXR™ and APIs for compute, vision and inferencing acceleration. Come to any session or all!

3D Graphics and Virtual Reality with Vulkan and OpenXR - 9:30am–12:30pm

Learn more about Khronos' open standard native APIs for 3D and Virtual Reality including Vulkan and OpenXR. Includes Vulkan best practices, how to use HLSL, memory and heaps and subgroups. Hear how Basemark uses Vulkan to drive optimal performance in their Rocksolid Engine

  • Neil Trevett - Introduction to Vulkan and OpenXR
  • Hai Nguyen, Google - Vulkan: Getting Started, Best Practices and using HLSL
  • Ashley Smith, AMD - Vulkan Memory and Heap Types – and When to Use Which!
  • Nuno Subtil, NVIDIA - Using Subgroups to Bring More Parallelism to your Application
  • Teemu Virolainen, Basemark - Vulkan in the Rocksolid Engine

 

WebGL: Latest Techniques - 2:30pm–4:30pm

How to use the new features of WebGL 2.0 to bring advanced user experiences and applications to a browser near you!

  • Xavier Ho, CSIRO’s Data61 and Juan Miguel de Joya, United Nations International Telecommunication Union - Welcome!
  • Neil Trevett, NVIDIA - A Brief History of WebGL
  • Xavier Ho and Juan Miguel de Joya - Optimizing your WebGL
  • Xavier Ho and Juan Miguel de Joya - Survey of WebGL Applications
  • Mike Alger and Germain Ruffle, Google - User Experiences for Digital/Augmented Spaces

 

glTF: Efficient 3D Models - 4:30pm–5:30pm

Get updated on the increasingly popular glTF file format for real-time transmission of advanced 3D objects and scenes, Learn how glTF lets you compress your 3D files - including the upcoming Universal Compressed Texture Transmission Format

  • Neil Trevett - glTF Overview and Latest Updates
  • Mark Callow - Universal Compressed Texture Transmission Format Update

 

Japanese Greeting and Invitation to Khronos! - 5:30pm–5:35pm

How your company can benefit from joining Khronos.

Hitoshi Kasai, Khronos - Learn how your company can benefit from joining Khronos!

 

Standards for machine learning, inferencing and vision acceleration: NNEF, OpenVX and OpenCL - 5:35pm–6:00pm

Introduction to how emerging standards for machine learning and vision processing are fighting industry fragmentation and enabling low-cost smart devices and applications.

  • Neil Trevett - Overview of NNEF, OpenVX and OpenCL and how they relate to each other to deliver effective acceleration for inferencing, machine learning and vision processing

 

Where to find the Khronos BOF

Khronos BOF Room location

Khronos Group local member meetup

On Dec 6, we are glad to invite the Khronos members for a local meetup. We'll share the latest updates about Khronos and our APIs, as well as a happy hour afterwards. For more details and registration:

Date/Time: December 6th, 2018 / 17:00-20:00
Location: Yurakucho Cafe & Dining: B1F, Tokyo International Forum,Chiyoda-ku, Tōkyō-to 100-0005, Japan
Speakers: Neil Trevett, President, the Khronos Group
Hitoshi Kasai, Director of Japan Communications, the Khronos Group
Agenda: We'll share the latest updates about Khronos and our APIs, as well as a happy hour afterwards.

Register

Khronos Related Sessions

Introduction to the Vulkan Graphics API

Date: Tuesday, December 4th – 2:15pm-6:00pm
Room: Hall B5(1) (5F, B Block)
Chair: Carol O'Sullivan (Trinity College Dublin)
Speaker: Mike Bailey (Oregon State University)

Bio: Mike Bailey is a professor in Computer Science at Oregon State University. His area of interest is really all-things-computer-graphics, but especially high-performance graphics, stereographics, scientific visualization, and GPU computing. He has extensive experience teaching computer graphics topics in his college classes (over 6,000 students so far) and in professional short courses (87, 40 of them at SIGGRAPH conferences). Mike has won 11 university teaching awards, as well as the 2015 SIGGRAPH Outstanding Service Award.

Abstract: Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. As such, this API should be of interest to everyone who writes interactive graphics programs and wants to eke out the fastest performance possible.

Part of Vulkan’s efficiency comes from moving elements of the driver into the application. While this improves performance, it has the side effect of making Vulkan difficult to learn. This SIGGRAPH course will use materials designed for, and refined with, a university Vulkan course. Besides notes, the distribution will include working, well-documented code and complete build solutions.

Vulkan Rendering Framework for Mobile Multimedia

Date: Tuesday, December 4th - 5th - 6th
Room: Lobby Gallery (B1F, Glass Building)
Speakers:
Mahak Gambhir, Swati Panda, and Shaik Jani Basha (Samsung R&D Institute, Bangalore)

Abstract: We discuss a mobile video editing application that uses Vulkan - a low overhead, cross platform, graphics and compute API, and compares with an Open GL ES based multimedia application.

GPU-based Large-scale Scientific Visualization

Date: Tuesday, December 4th – 2:15pm-6:00pm
Room: Hall D1 (1F, D Block)
Speakers: Johanna Beyer (Harvard University) and Markus Hadwiger (King Abdullah University of Science and Technology)

Abstract: We will describe implementations using OpenGL as well as CUDA, exploiting parallelism on GPUs combined with additional asynchronous processing and data streaming on CPUs.

High performance city rendering in Vulkan

Date: Tuesday, December 4th - 5th - 6th
Room: Lobby Gallery (B1F, Glass Building)
Speakers: Alex Zhang and Kan Chen (Fraunhofer Singapore); Henry Johan (Nanyang Technological University, Fraunhofer IDM@NTU); and Marius Erdt (Fraunhofer Singapore, Nanyang Technological University)

Abstract: Our work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel constructs offered by Vulkan.

Virtual & Augmented Reality (VR/AR) Presentation

Date: Wednesday, December 5th – 10:00am-6:00pm
Room: Hall E, Experience Hall (B2F, E Block)
Speaker: Adam Twite

Abstract: Trajectile Command is a free WebVR virtual reality game that can be loaded and played in a web browser. It's an arcade style game where you must defend your cities from enemy missiles and bombers.

Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance and Beyond

Date: Thursday, December 6th – 2:15pm-6:00pm
Room: Hall D1 (1F, D Block)
Speakers: Serguei Mokhov and Serguei Mokhov (Concordia University; mDreams Pictures, Inc; CCIFF.ca) and Miao Song, Sudhir Mudur, and Peter Grogono (Concordia University)

Abstract: This is a hands-on/studio type of course. We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect, Wii, iDevice-based controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances using interactive graphics. We'd like to share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2. The course design is modular and flexible and can fit various schedules. It has been previously offered at SIGGRAPH Asia 2015 (Kobe), 2016 (Macau), and Studio 2017 (LA).

Visual Analytics Of Big Networks - Novel Approaches For Exploring Networks In Big Data

Date: Friday, December 7th, 2:15pm - 4:00pm
Room: Hall D5 (5F, D Block)
Moderator:
Daniel Filonik, UNSW Art & Design, CSIRO Data61, Australia
Lecturer(s):
Daniel Filonik, UNSW Art & Design, CSIRO Data61, Australia
Tomasz Bednarz, UNSW Art & Design, CSIRO Data61, Australia

Visual Analytics is the science of analytical reasoning facilitated by interactive visual interfaces. It is a multidisciplinary subject that comprises data modelling, information visualisation, knowledge science, and human cognition. It should therefore be considered in a broad interdisciplinary context. This course outlines the fundamentals of Visual Analytics for Big Networks, and illustrates them through applied used cases. It touches on aspects of data integration, visualisation design, simulations, machine learning and combinations of all. We introduce methods that allow exploration and validation of networks through visualisation, statistical models and interactivity to generate new knowledge. The best results can often be achieved through graphical interfaces, which can illustrate patterns and trends in complex networks over time, allowing interactions and re-computations in real-time, acting as a feedback loop for improving Visual Analytics outcomes. However, several elements have to be considered in the design of tools that facilitate Visual Analytics of Big Networks, in order to be effective in extracting and communicating the underlying insights, not only to the scientific community, but also to the public. In this course, we discuss recent approaches towards exploring and analysing Big Networks. Furthermore, we explore the potential of different visualisation modalities, including AR/VR environments. This presents novel opportunities to use the unique properties of immersive environments to facilitate data exploration using combination of machine learning and interactive visualisations to combine the strength of human intuition and power of computation. One example is semi-supervised learning, where the visual presentation is used to determine the best tuning parameters for label propagation. The techniques and elements we focus on include: big graph data integration and representation, multiple views of data, simulations and machine learning, as well as natural user interfaces for Visual Analytics of Big Networks. Furthermore, we discuss the potential of virtual reality/augmented reality and immersive high-performance visualisation platforms.

Maps

Sponsors

Tsinghau University



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