2017 VRTGO Developer Day

Event is now over

Checkout some of our upcoming events over here.

VRTGO Developer Day
March 23, 2017
Northern Design Centre, Abbott's Hil,l Gateshead, NE8 3DF, United Kingdom

Overcome the VR performance challenges with Khronos APIs

VR is the most demanding graphics rendering application for GPUs and CPUs. At the same time, VR is becoming the next “big thing”, so the Khronos standards have worked hard to help VR becoming mainstream in any computational platform: from mobile, to console and to desktop environments.

The event is focused on the graphics rendering aspects of VR, and is intended to be of interest to both those using APIs like OpenGL ES, Vulkan and WebGL directly, as well as developers that use game engines to produce VR content that want to gain a better understanding of how this is achieved.


13:30-15:30: Technical Presentations 

  • Developing Esper for GearVR (20min) – Ross Furmidge, Coatsink
  • Introduction to the challenges of VR (10min) – Gemma Paris, ARM
  • How Khronos APIs are enabling VR (15min) – Alon Or-bach, Samsung Electronics
  • Overview of VR rendering techniques (30min) –  Michael Worcester, Imagination Technologies
  • A case study with Multiview extension (30min) – Thomas Poulet, ARM

15:30-16:00: Tea & Coffee Break 

16:00-17:00: Panel Discussion

  • How can I get the best use of Khronos APIs for VR?

Olly Nicholson, Unity  
Alon Or-bach, Samsung Electronics  
Michael Worcester, Imagination Technologies    
Ross Furmidge, Coatsink  
Gemma Paris, ARM (Chair)

17:00-19:00: VR demos  - Demos from ARM (Based on Unreal Engine 4), Coatsink and Samsung Electronics

17:00-19:00: Networking ...with food and drinks!  - Free pizzas and beers (with thanks to Samsung Electronics)

Register today!