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SVVR (Silicon Valley Virtual Reality) is a community-focused industry organization dedicated to advancing a healthy, diverse virtual reality ecosystem by empowering and connecting developers, content creators, creatives, entrepreneurs and investors.
Keynote Speaker: Tony Parisi, Head of VR and AR, Unity
Date: March 30, 2017
Time: 5:00 PM PT
Location: Room 210G
Admission: General Admission
Website for Details
These are the early days of VR (let alone AR and MR), which presents both opportunity and challenge for developers, hardware manufacturers and users. Currently there are two open API standards, and several proprietary ones, with fundamental enough differences to provide unnecessary hurdles for developers, as well as engines. The OpenXR initiative is a coming together of the people behind these different standards with a common goal of finding a way to remove these obstacles and improve everyone’s experience.
aye Mason is a senior software engineer at Google and the API Lead for Google Daydream, as well as working on graphics and distortion. She is also the Specification Editor for the Khronos OpenXR standard. Kaye has a PhD in Computer Science from research focused on using AIs to do non-photorealistic rendering. She spent ten years as a AAA video game developer — shipping over a dozen titles. The first was Lord of the Rings: Return of the King, and the last was Sims 4. At Google, she worked on Google Earth before contributing to the original Cardboard launch and moving to the VR team. Her goal is to make VR universally accessible and useful.
Christopher Peri is a Director at Samsung Research America. He had worked on 3D and VR starting with the VFX1 back in 1995 including teaching a class on VRML. His master thesis at UC Berkeley, ‘Spatial Perception in Virtual Environments: Visual Cognition Gain with Head Mounted Displays’ focused on how spatial perception and memory are improved using a HMD. This work was a foundation for his Ph.D. in Spatial Communication. His professional work includes creating many virtual worlds using VRML and Java and then employed those skills to dynamic web content using Flash. Later in his career he focused on project management to company leadership including 3 years as CTO at VentureBeat. Currently Christopher has returned to his roots working at Samsung Research Lab working on mobile strategy and business development for various VR/AR projects.
Yuval (“VRguy”) joined Sensics in 2006 to help take VR from the lab to the market. Nearly a decade later, he brings his unique technical and market expertise to works with consumer electronics, industrial and academic leaders to help them shape the art of the possible in VR. He is a key architect of OSVR, the open-source virtual reality initiative, and a frequent presenter at conferences. Before Sensics, Yuval was CEO of Oblicore, an enterprise software company (now part of Computer Associates), CEO of Unwired Express, a provider of context-sensitive wireless data platform, General Manager and Vice President at RADCOM [NASDAQ: RDCM], and co-founder of Talia Technology, a medical diagnostic company. Prior to his commercial work, he had a distinguished 8-year military career. He frequently writes and speaks about VR in general and OSVR in particular.
Lubosz Sarnecki is a Senior Software Engineer at Collabora and VR enthusiast since the DK1 days. Working on accelerating the adoption of Open Source software in a wide array of industries, Lubosz has been actively involved with the Open Source community, and especially the GStreamer multimedia framework, since 2011. After two successful stints in the Google Summer of Code program, including one working on the GStreamer OpenGL plugins, Lubosz turned his attention to graphics and VR. He has since authored the GStreamer VR plugins as well as many Open Source VR demos, and is currently working on improving the Open Source and Linux VR stack. Lubosz holds a B.Sc. in Computational Visualistics from Universität Koblenz Landau in Germany.