Find all of the presentations and other assets from this event in our Video and Presentations Library. Checkout some of our upcoming events over here.
Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates of many of our APIs in many of our members’ and partners’ booths.
Download our handy PDF Schedule and take it with you.
Tweet Khronos related photos with #khronosphotos
The BOF Blitz will be held on August 2, 2017: JW Marriott LA Live, Platinum Ballroom F-J. You do NOT need a pass to attend our BOFs.
Also available directly on youtube here.
Accelerating Vision Processing with Khronos
The latest on using the OpenVX and OpenCL APIs, and the NNEF Neural Net file format, to accelerate vision-processing applications ranging from augmented reality to deep learning-based scene recognition.
3D Authoring from Khronos
Come up to speed on the latest developments in the COLLADA ecosystem for 3D authoring, and learn how the COLLADA and glTF file formats complement each other.
Runtime 3D Asset Delivery from Khronos
Learn the latest about glTF – the “JPEG for 3D” file format - including the new glTF 2.0 with Physically Based Rendering, and significant ecosystem updates.
3D Web Graphics with Khronos
Discover the cutting edge in WebGL applications with fast-paced demos and presentations. Learn about what is new in WebGL 2.0. Download your free copy of WebGL Insights (PDF).
Portable VR/AR/MR with Khronos
Hear about the potential of Khronos OpenXR to grow the VR ecosystem by providing application portability, and standardizing device access, across multiple VR/AR/MR systems. We'll frame the discussion around specific technical issues that each panelist nominated to highlight some of the challenges and advantages of creating an open standard in the XR space.
3D Graphics with Khronos
Hear what’s happening with the Khronos family of native open standard 3D APIs: Vulkan, OpenGL, and OpenGL ES. We'll cover the latest technical features, applications, tools, and ecosystem developments.
Join Khronos and our sponsors on August 2nd in Platinum Ballroom F-J to participate in one of the most highly anticipated events at SIGGRAPH – The Khronos BOF-Blitz Party! Celebrate another great year of graphics with the people behind some of the industry's leading visual computing technologies. We’ll have beer, food, music, and Khronos Members and event sponsors available to answer your questions, talk about Khronos technologies, and demo their Khronos tech-related products.
Thank you to our Khronos-member sponsors Cesium and NVIDIA for helping to make our party possible:
Flaunt your Standards-allegiance at SIGGRAPH with a free Khronos T-Shirt available at the sessions below. Can't make it to SIGGRAPH. Buy a t-shirt online! Got a Khronos shirt already? Old or new. Wear it, take a pic, and post it on Twitter with hashtag #khronosphoto .
Time | Place | Description |
---|---|---|
NVIDIA Spotlights: Best of GTC and NVIDIA Research | ||
Sunday, 30 July 9:00am-6:00pm |
LACC Room 404AB |
Get updates on NVIDIA support for Vulkan in 2017 |
NVIDIA Vulkan Support for 2017 | ||
Sunday, July 30 11:00am - 11:50am Click to View |
Room 404AB | Khronos released Vulkan 1.0 last year to provide application developers a high-efficiency API for compute and graphics intended for modern GPUs. |
Studio Workshop: Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance | ||
Sunday, 30 July 2:00pm-5:15 pm |
Experience Hall, South Hall G | Introducing a mashup of interaction technologies and OpenGL via Max/Jitter with multiple devices to allow for quick prototyping of advanced OpenGL applications for real-time stage performance. |
Khronos API Ecosystem Update – Including Vulkan and OpenXR for Cross-Platform Virtual Reality | ||
Monday, July 31 1:00pm - 1:50pm Click to View |
Room 404AB | Discover how over 100 companies cooperate at the Khronos Group to create open, royalty-free standards that enable developers to access the power of the GPU to accelerate demanding compute, graphics, and vision applications. |
OpenGL and Vulkan Support for 2017 | ||
Tuesday, August 1 3:30pm - 3:55pm Click to View |
Booth Theater 403 | Learn how NVIDIA continues improving both Vulkan and OpenGL for cross-platform graphics and compute development. |
NVIDIA OpenGL in 2017 | ||
Monday, 31 July 2:00am-2:50pm Click to View |
LACC Room 404AB |
OpenGL developers should attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. |
BOF: Cesium: 3D Globes on the Web | ||
Tuesday, 1 August 10:30 am - 12:00 pm |
LACC Room 511BC |
A discussion of the latest news and community activity in the open-source Cesium project for 3D globes built on WebGL and discussion of 3D tiles for streaming massive 3D models. |
Technical Paper: Shader Components: Modular and High-Performance Shader Development | ||
Wednesday, 2 August 10:45 am - 12:35 pm Click to View |
LACC Room 150/151 |
Researchers at CMU and NVIDIA have developed an open source shading language and compiler framework named Spire enhanced to support shader components for high-performance rendering. The Spire compiler can generate either GLSL or SPIR-V output for use with OpenGL and Vulkan based engines. The work interfaces with a modern mini 3D engine that supports equivalent back-ends for both OpenGL and Vulkan. This paper is online. |
Course: Build your own VR display: an introduction to VR display systems for hobbyists and educators | ||
Wednesday, 2 August 2:00 pm - 5:15 pm Click to View |
LACC Room 403AB |
Comprehensive introduction to VR/AR technology teaches how to build a head-mounted display (HMD) from scratch. All software is implemented in WebGL and provided on the Arduino platform. Source code is provided. |
vkFX: Effect'ive Approach for Vulkan API | ||
Thursday, August 3 11:30am - 11:55am |
Booth Theater 403 | This presentation is intended for Graphics developers who are developing against the Vulkan API using low level C++ code. |
Course: An interactive introduction to WebGL and Three.js | ||
Thursday, 3 August 2:00 pm - 5:15 pm Click to View |
LACC Room 408AB |
This course provides an accelerated introduction to programming with WebGL and three.js. |
You can find a complete list of Siggraph Exhibitors here.
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