2016 GPU Technology Conference

Event is now over

Find all of the presentations and other assets from this event in our Video and Presentations Library. Checkout some of our upcoming events over here.

April 4-7, 2016
San Jose McEnery Convention Center, Silicon Valley, California

GTC will be held in sunny San Jose, California, where the average temperature in March is 66 degrees Fahrenheit/18 degrees Celsius. Come in the weekend before or stay a few days after to experience all that the Bay Area has to offer, including the beautiful city of San Francisco, the world-renowned wine country of Napa, and the incomparable natural beauty of the Monterey coast.

Schedule

Co-located at GTC will be the "Silicon Valley WebGL Meetup" on WebGL / WebVR

For the latest up-to-date list of Vulkan, OpenCL and OpenGL ES session, please refer to the official GTC sessions page.

TimeSessionDetails
TALK
April 4
11:00 - 11:50
Khronos API Ecosystem Update – Including Vulkan, OpenCL, OpenVX and SPIR-VRoom
LL20C
April 4
14:00 - 14:25
Image Classification Using Deep Neural Networks on NVIDIA CUDA® Mobile Platforms OpenGL
Location
Grand Ballroom
April 5
13:00 - 13:25
Run-Time Scene-Graph Construction from Geographic Source Data OpenGL
Location
Room 210E
April 5
14:00 - 14:25
Towards Interactive Visual Exploration of Massively Parallel Programs Using a Domain-Specific Language OpenCL
Location
Room 211B
April 5
14:30 - 14:55
Image Compositing on GPU-Accelerated Supercomputers OpenGL
Location
Room LL21D
April 5
14:30 - 14:55
Rendering Challenges in Quill: A VR Sketching Tool OpenGL
Location: Room LL20C
April 5
16:30 - 16:55
GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web OpenCL, WebCL, WebGL
Location
Room LL21D
April 6
09:00 - 09:25
Navigating the In-Situ Visualization Landscape OpenGL
Location
Room LL21D
April 6
10:30 - 10:55
VMD+NVIDIA OptiX™: Streaming Interactive Ray Tracing from Remote GPU Clusters to Your VR Headset OpenGL
Location
Room LL20C
TUTORIAL
April 4
09:00 - 09:50
Vulkan and NVIDIA: The Essentials Vulkan
Room
LL20C
April 4
10:00 - 10:50
High-Performance, Low-Overhead Rendering with OpenGL and Vulkan OpenGL, Vulkan
Room
LL20C
April 4
13:00 - 13:50
VKCPP: A C++ Layer on Top of Vulkan Vulkan
Room
LL21B
April 4
14:00 - 14:50
VR Multi GPU Acceleration Featuring Autodesk VRED OpenGL
Location: Room LL20C
April 4
15:00 - 15:50
Robust Software Development: Bug Prevention and Isolation Room
211A
April 4
16:00 - 16:50
GPU-Driven Rendering in Vulkan and OpenGL Room
210E
April 4
16:00 - 16:50
Performance Considerations for OpenCL on NVIDIA GPUs OpenCL
Location: Room 211A
April 4
16:00 - 16:50
Massive Time-lapse Point Cloud Rendering with VR OpenGL
Location: Room LL20C
HANGOUT
April 4
14:00 - 15:00
Hangout: Vulkan Vulkan
Location
Pod A
April 4
14:00 - 15:00
Hangout: Maximizing Performance of CUDA and OpenGL Applications OpenGL
Pod C
April 5
13:00 - 14:00
Hangout: Vulkan C++ API Vulkan
Location
Pod C
April 5
15:00 - 16:00
Hangout: Vulkan Vulkan
Location
Pod B
April 5
16:00 - 17:00
Hangout: OpenGL VR Multi-GPU Acceleration OpenGL
Location: Pod B
April 5
16:00 - 17:00
Hangout: NVPRO-Pipeline OpenGL
Location: Pod A
POSTER
April 4
17:00 - 19:00
Fast Sorting in OpenGL Shaders for Order Independent Transparency OpenGL
Location: Grand Ballroom
April 4
17:00 - 19:00
A Rasterization Based Line Segment Intersection Algorithm for Urban Mobility Simulations OpenGL
Location: Grand Ballroom