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A unique gathering of developers, publishers, chip designers and device makers who share a common goal of improving mobile gaming.
Tiga and gamebench are offering a unique workshop for mobile games developers
GameBench will be sharing never seen before performance data on some of the top games, this has not yet been shared with the public or the media.
This one-day summit is to connect game developers with chip makers and device manufacturers in order to make headway in the areas of game optimisation, promotion and building closer relationship with developers and other ecosystem players.
If you are a developer and or in gaming QA you will get the opportunity talk about the issues you face with performance variations across android devices, the tricks (and struggles) and tools you use to accelerate debug, test, optimization and release of cross-platform games.
Chip makers and OEM’s can speak can chat with developers showing then how to quickly optimise games, identify bottlenecks, help them promote 'superior' performance and address fragmentation across Android and iOS.
12.15 – Presentation by Alon Or-Bach, Samsung R&D UK
12.35 – Roundtable: “Does game performance matter on mobile?,” hosted by Sharif Sakr.
Richard Huddy, AMD
Alon Or-Bach, Samsung R&D UK
Nick Smith, Marmalade
Lee Stott, Microsoft
Gareth Edmondson, Thumbstar
Alexandru Voica, Imagination Technologies
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