XNormal

From COLLADA Public Wiki
Revision as of 23:48, 11 October 2007 by Jogshy (talk | contribs)
Jump to navigation Jump to search
Product information

Download

This article is part of the COLLADA products directory
Adding to the list of products

xNormal is an application to bake normal/displacement/ambient occlusion maps from a very high polygonal mesh into a lowpoly one. Also provides a tool set to convert height maps to normal maps, cavity maps, etc... and includes also a realtime 3D viewer with shaders.

xNormal 3.11.1

August 31, 2007

LoadMeshFolderSmall.png

  • Corrected a bug that was generating the message "The size of the cage data must be ZERO or equal to the positions array count" with certain external cage files ( position welding ).
  • Revamped the Photoshop dilation filter so you don't have anymore to flatten the image or to select an alpha channel mask to work.
  • Corrected a bug that was not setting well the default mesh scale ( 1.0 ) in both lowpoly and highpoly slots.
  • Added a function in the highpoly mesh context menu to load multiple meshes at one time ( load mesh folder ).
  • The AO bent normals default backbround has been set to (0,0,1) normal ( blue color ) like the normal map one.

xNormal 3.11.0

July 20, 2007

Aoty5.jpg

  • Added full screen antialiasing support for the DX9 graphics driver.
  • Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical on the other hand)...
  • ATI viewer problems solved(I hope...)
  • Changed the default normal map back color to that nice blue we all luv!
  • Added a checkbox to auto center the camera orbit point in the 3D viewer.
  • Distributed rendering with hxGrid
  • Added "attenuation" and "jitter" options to the ambient occlusion generation. Also improved a lot the quality of the AO generation. Caution when you set the # of rays... now with 32 you can get the same results than 200 before.
  • Modified internally the memory manager to allow to use RAM more efficiently. That increases a lot the polygon limits.
  • Solved a crash bug when you set the render maps width and height different.
  • Added a two new Photoshop filters: the dilation filter and the normalize filter.
  • Now the grid is a plane, not lines.
  • Solved a problem that was causing the 3DSMAX6/7/8 exporter not to be loaded using 3DSMAX 6 and 7.
  • Added projective caustics/translucent shadows to the 3D viewer ( see Bojana's example ).
  • Now the DX9 graphics driver will use high-quality floating-point normal maps if your graphics card can filter/mipmap them correctly.
  • Added axis indicators to the referenceCubemap.jpg.
  • Rolled back to the DirectX April 2007 edition due to problems with the June 2007 one ( debug mode is broken, speed loss, etc... ).
  • Added a new tool: the object/tangent space converter.
  • Added a "mesh scale" parameter to control the conversion units when importing geometry.
  • Solved some hang problems with multi-core CPUs when showing the progress window.
  • Corrected tons of bugs and improved the UI accesibility with tab order.

Enjoy it!

xNormal 3.10.6

10 Jun 2007
Xnormalhowarddayspaceshbc8.jpg

Xnormalvidarrappafricanra9.jpg

  • Added two new examples from Howard Day and Vidar Rapp.
  • Added an option to render a cheap and fast AO map from a lowpoly model + a normal map.
  • Improved numerical stability and memory efficiency.
  • Rewritten the multicore renderer.
  • Added the 8MonkeyLabs mesh importer for their upcoming game Darkest of days
  • Two new tools: the heightmap to occlusion and PhotoNormal to generate normal maps from photographs. Also added the normal map to cavity methods.
  • Added automatic camera and light rotation in the 3D viewer.
  • Added antialiased/non-antialiased map mask output files.
  • Solved tons of bugs

xNormal 3.10.5

29 Apr 2007

Just uploaded the 3.10.5 with some bugs corrected, a SBM mesh exporter port for old 3dsmax version(6/7/8) and recompiled the image filters to support the new Photoshop CS3.

xNormal is an application to generate normal / ambient occlusion / parallax displacement maps. It also includes an interactive 3D viewer with multiple meshes and textures formats support ( including COLLADA 1.4 ). The idea is to model the highpoly and lowpoly models with your favourite program ( 3dsmax, maya, xsi, lw, silo, blender, zbrush, modo, mudbox, etc...) and then pass them to xNormal to bake some maps easy and fast.

xNormal 3.10.4

16 Apr 2007

  • Improved AO rendering speed.
  • Added a "bent normals / unoccluded direction" map generation.
  • Added MIN/MAX rendering values for almost all the maps. You can use to control the bright/contrast with that.
  • Now you can use the "AO Bias" option to eliminate surface self-collision problems.
  • Also added a new AO distribution model, the "Random" one, which is very useful to add some dirt to the shadow areas.
  • Solved some bugs in the OpenGL graphics driver painting the highpoly models and also some problems in the DX9 graphics driver rendering meshes.
  • Added an option to ignore the ray hit if the highpoly normal and the lowpoly one are opposite ( to solve reversed-normal problems ).
  • Added a Photoshop PSD image importer.
  • Added Photoshop CS/CS2 filters for the xNormal height map to normal map and normal map to cavity map tool.
  • Added 3DSMAX 9 .SBM mesh importer/exporter plugins with complete cage support ( with the "Projection Modifier" ).
  • Added support for the HD Photo ( Windows Media Photo ) image format which allows to compress ( a lot! ) with much more quality than the JPGs and close or even better than the JPEG2000 image format. It includes support for alpha channels and can be lossy or lossless.
  • Added a new amazing example created by Bojana Nedeljkovic for the Dominance War 2 contest. I wish her the best luck to win!
  • Also added other incredible Diablo 3 example created by Samuel Arshlevon for the Blizzard 2006 contest.
  • Added a new tool to generate a cavity map approximation from a tangent-space normal map.
  • Changed the old installer by the new and better NullSoft Scriptable Install System one.
  • Finally, solved a lot of minor bugs ( numeric up-down increment revised, black sand remover configure button, degenerated triangle-cages crash, etc... )