Visual scene FX Composer 2 extension: Difference between revisions

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{{extensions|company=NVIDIA|product=FX Composer 2}}
{{extension|company=NVIDIA|product=FX Composer 2}}


== Evaluate Scene Enable Switch ==
== Evaluate Scene Enable Switch ==

Latest revision as of 05:00, 23 February 2009

Extension information
  • Purpose: unstated
  • Company(s): NVIDIA
  • Product(s): FX Composer 2
  • Last updated: unstated
  • Contact for technical issues:
This article is part of the COLLADA extensions directory
Adding to the extensions directory

Evaluate Scene Enable Switch

This extra at the visual scene level defines the state of the evaluate scene nodes present in the current scene. In the example below, only the first two evaluate_scenes are to be enabled upon loading

See example below.

Example

<visual_scene id="Scene" name="Scene">
 <evaluate_scene name="EvaluateScene">
   <render camera_node=""/>
 </evaluate_scene>
 <evaluate_scene name="EvaluateScene1">
   <render camera_node=""/>
 </evaluate_scene>
 <evaluate_scene name="EvaluateScene2">
   <render camera_node="">
       <instance_effect url="#Material"/>
   </render>
 </evaluate_scene>
 <extra type="evaluatescene_enables">
   <technique profile="NVIDIA_FXCOMPOSER">
       <true/>
       <true/>
       <false/>
   </technique>
 </extra> 
</visual_scene>