Difference between revisions of "User:Marcus"

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(New page: '''Hello from Mesa and Grossmont College, San Diego, CA. I am trying to install and use the Multiverse Export Tool with 3DS Max 2009. I put the multivers tools .ms script in the Startup ...)
 
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'''Hello from Mesa and Grossmont College, San Diego, CA. I am trying to install and use the Multiverse Export Tool with 3DS Max 2009. I put the multivers tools .ms script in the Startup folder as directed by the install procedure.   It install on Max's tool bar and opens and allows you to enter parameters for export.  However, when export is clicked, A windows dialog window pops up and says  "Windows can not find "conversion tool".  Also, by separate dialoge window, Max Script:  --Runtime error:  Mocel conversion failed .....   Does this mean that their is no updated tool for 3DS Max 2009 ?  Thanks for help  Paul ......'''
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'''Mark Barnes''' <br>
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Director of Engineering <br>
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Starbreeze AB <br>
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<br>
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Stockholm, Sweden <br>
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work: <br>
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fax:  <br>
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mailto:mark.barnes@starbreeze.com <br>
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Mark Barnes is currently Director of Engineering at Starbreeze AB, makers of the Payday game franchise.
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'''Previously''' <br>
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Mark was the chairman for the COLLADA working group, from inception 2005 to 2011, and the principal designer and specification editor of COLLADA. Mark is a co-author (with Rémi Arnaud) of the book [http://www.akpeters.com/product.asp?ProdCode=2876 COLLADA Sailing the Gulf of Digital Content Creation] published by AK Peters and since 2004 has given presentations about COLLADA design and features at Siggraph, Eurographics, GDC, Imagina 2005, and IGDA SF 2005.
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Mark was previously a Graphics Architect at Intel Corporation in the Advanced Visual Computing division. Mark Barnes had joined Sony Computer Entertainment US R&D in July 2003 as a member of the graphics team where he was the project lead and principal designer for COLLADA.
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Mark's 25+ years experience and knowledge in the field of visual simulation includes database tools, distributed processing and real-time graphics. He is well known for his work on the OpenFlight format while at MultiGen-Paradigm Inc..
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<br>
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<br>
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[[User:Marcus|Marcus]] 17:57, 6 May 2011 (CDT)

Latest revision as of 14:45, 11 December 2015

Mark Barnes
Director of Engineering
Starbreeze AB

Stockholm, Sweden

work:
fax:
mailto:mark.barnes@starbreeze.com

Mark Barnes is currently Director of Engineering at Starbreeze AB, makers of the Payday game franchise.

Previously

Mark was the chairman for the COLLADA working group, from inception 2005 to 2011, and the principal designer and specification editor of COLLADA. Mark is a co-author (with Rémi Arnaud) of the book COLLADA Sailing the Gulf of Digital Content Creation published by AK Peters and since 2004 has given presentations about COLLADA design and features at Siggraph, Eurographics, GDC, Imagina 2005, and IGDA SF 2005.

Mark was previously a Graphics Architect at Intel Corporation in the Advanced Visual Computing division. Mark Barnes had joined Sony Computer Entertainment US R&D in July 2003 as a member of the graphics team where he was the project lead and principal designer for COLLADA.

Mark's 25+ years experience and knowledge in the field of visual simulation includes database tools, distributed processing and real-time graphics. He is well known for his work on the OpenFlight format while at MultiGen-Paradigm Inc..



Marcus 17:57, 6 May 2011 (CDT)