Rigid body OpenCOLLADA extension: Difference between revisions
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==<rigid_body>/<extra>/<technique profile="PhysX_3.x"> Element== | ==<rigid_body>/<extra>/<technique profile="PhysX_3.x"> Element== | ||
:'''Specification Version:''' 1. | :'''Specification Version:''' 1.4.1 | ||
:'''Category:''' (Physics) Physics Model | :'''Category:''' (Physics) Physics Model | ||
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!Name||Description||Default||Occurrences | !Name||Description||Default||Occurrences | ||
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|<global_pose sid=”...”>||7 floating point values: 4 for rotation quaternion and 3 for translation.||N/A||1 | |<global_pose sid=”...”>||7 floating point values: 4 for rotation quaternion and 3 for translation.||N/A||1 |
Latest revision as of 14:57, 29 November 2016
Extension information |
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This article is part of the COLLADA extensions directory |
Adding to the extensions directory |
<rigid_body>/<extra>/<technique profile="PhysX_3.x"> Element
- Specification Version: 1.4.1
- Category: (Physics) Physics Model
Introduction
- COLLADA format allows Physics scene description. However only a small set of parameters are supported. This extension allows to embed full set of parameters supported by PhysX 3.x.
- See PhysX 3.x documentation for further details about each parameter.
Note relative to transforms
- COLLADA does not define any transform for <rigid_body> element and supposes rigid body's initial transform is taken from <instance_rigid_body>’s target. In Maya, a rigid body can have a different transform than its targeted node. Importers can use <global_pose> element to get the actual transform used by PhysX SDK in Maya. Importing and using <global_pose> is optional but if an importer chooses to use <global_pose> then it must use <shape>/<extra>/<technique profile=”PhysX_3.3”>/<local_pose> and <rigid_constraint>/<extra>/<technique profile=”PhysX_3.3”>/<local_pose0>|<local_pose1> and ignore standard COLLADA shape transform and constraint <ref_attachment>/<attachment> transforms.
Related Elements Affected Parent element(s) <rigid_body> Extra and/or Technique <extra>/<technique profile=”PhysX_3.x”> Child elements See following section
Child Elements Name Description Default Occurrences <px_rigid_body> Extension’s root element. N/A 0 or 1
Child Elements for px_rigid_body
- Child elements must appear in the following order if present:
Name Description Default Occurrences <global_pose sid=”...”> 7 floating point values: 4 for rotation quaternion and 3 for translation. N/A 1 <actor_flags> Any combination of VISUALIZATION, DISABLE_GRAVITY, SEND_SLEEP_NOTIFIES, DISABLE_SIMULATION. See PxActorFlags documentation. VISUALIZATION 0 or 1 <dominance_group> integer 0 0 or 1 <owner_client> integer 0 0 or 1 <rigid_body_flags> See PxRigidBodyFlags. Can be any combination of KINEMATIC, USE_KINEMATIC_TARGET_FOR_SCENE_QUERIES, ENABLE_CCD, ENABLE_CCD_FRICTION. No flag 0 or 1 <min_ccd_advance_coefficient sid=”...”> Floating point value. 0.15 0 or 1 <max_depenetration_velocity sid=”...”> Floating point value INF 0 or 1 <linear_damping sid=”...”> Floating point value 0 0 or 1 <angular_damping sid=”...”> Floating point value 0 0 or 1 <max_angular_velocity sid=”...”> Floating point value 7.0 0 or 1 <sleep_threshold sid=”...”> Floating point value 5e-5 0 or 1 <stabilization_threshold sid=”...”> Floating point value 1e-5 0 or 1 <wake_counter sid=”...”> Floating point value 0.4 0 or 1 <min_position_iters sid=”...”> Integer value 4 0 or 1 <min_velocity_iters sid=”...”> Integer value 1 0 or 1 <contact_report_threshold sid=”...”> Floating point value INF 0 or 1
Example
<rigid_body name=”RB0”> <dynamic>true</dynamic> ... <extra> <technique profile=”PhysX_3.x”> <px_rigid_body> <global_pose>0 0 0 1 0 0 0</global_pose> <actor_flags>VISUALIZATION</actor_flags> <dominance_group>1</dominance_group> <owner_client>0</owner_client> <rigid_body_flags>KINEMATIC ENABLE_CCD</rigid_body_flags> <min_ccd_advance_coefficient>0.15</min_ccd_advance_coefficient> <max_depenetration_velocity>1e32</max_depenetration_velocity> <linear_damping>0</linear_damping> <angular_damping>0</angular_damping> <max_angular_velocity>7</max_angular_velocity> <sleep_threshold>5e-7</sleep_threshold> <stabilization_threshold>24.059</stabilization_threshold> <wake_counter>0.4</wake_counter> <min_position_iters>8</min_position_iters> <min_velocity_iters>4</min_velocity_iters> <contact_report_threshold>3.40282e38</contact_report_threshold> </px_rigid_body> </technique> </extra> </rigid_body>