Node Blender extension
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Extension information |
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This article is part of the COLLADA extensions directory |
Adding to the extensions directory |
Node Element
- Specification Version: 1.4
- Category: Joints (See list of specification categories)
Introduction
- Add Support for Bone Tail and Bone Roll
Concepts
- Collada provides Joint nodes with a joint transform matrix. In Blender we have Bone Head (equal to the Collada Joint location) and Bone Tail (no corresponding element in Collada). The distance vector from Bone tail to Bone head defines the bone orientation (rotation). We want to add the Bone tail for having full information about the Skeleton (Rig).
Attributes Name Type Description Required? example xs:token A text string value that specifies blah. Yes
Related Elements Affected Parent element(s) list_here Extra and/or Technique fill_in Child elements list_here Other list_here
Child Elements Name Description Default Occurrences Example Specifies foo. N/A 0 or more
Details
Problem
Analysis
Solution
Schema
Examples
<node id="mFaceEyebrowInnerRight" name="mFaceEyebrowInnerRight" sid="mFaceEyebrowInnerRight" type="JOINT"> <matrix sid="transform">1 0 0 -0.02192713 0 1 2.22045e-16 -0.0785568 -7.10543e-15 0 1 0.05188001 0 0 0 1</matrix> <extra> <technique profile="blender"> <layer>23 24 31</layer> <tip_x>0</tip_x> <tip_y>-0.02826195</tip_y> <tip_z>0</tip_z> </technique> </extra> </node>
Status
IP Status
Dependencies
Issues
Parsing Errors
Version 1.X Error Handling