Difference between revisions of "Modo 401"

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m (Status update - fix found for Snow Leopard build issue.)
(modo COLLADA 401 SP1 build 32654 released)
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For additional compatibility with third-party tools, the exporter can also output profiles for a number of third-party DCC tools, such as Autodesk Maya and 3ds Max, that describe a number of elements that are not part of the standard COLLADA specification.
 
For additional compatibility with third-party tools, the exporter can also output profiles for a number of third-party DCC tools, such as Autodesk Maya and 3ds Max, that describe a number of elements that are not part of the standard COLLADA specification.
  
==modo COLLADA 401 SP1 build 32619 released==
+
==modo COLLADA 401 SP1 build 32654 released==
''28 August 2009''
+
''31 August 2009''
  
Package Name: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32619/ modo COLLADA 401 SP1 build 32619]
+
Package Name: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32654/ modo COLLADA 401 SP1 build 32654]
  
Release: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32619/modoCOLLADA_401SP1_build_32619.zip/download Build 32619]
+
Release: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32654/modoCOLLADA_401SP1_build_32654.zip/download Build 32654]
  
Release notes: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32619/modoCOLLADA_32619.pdf/download modoCOLLADA_32619.pdf]
+
Release notes: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/build_32654/modoCOLLADA_32654.pdf/download modoCOLLADA_32654.pdf]
  
===Highlights of Build 32619===
+
===Highlights of Build 32654===
* Recognize multiple instance nodes pointing at same node, and convert to modo instance.
+
Valid scene file saved for scenes that only have ambient light.
* Export geometry instances during scene save.
+
• Search more than one technique profile within a single extra element.
* Filter out scale transforms for cameras during scene load.
+
• Scene saver for Mac OS X appears in modo 401 SP1 on Leopard (10.5).
* Allow animation envelopes with missing interpolation inputs.
 
* Better handling for isolated or post-rotate transform sequences.
 
* Load polylines defined by the <lines> element.
 
* Defer to global asset up-axis when visual scene does not have asset of its own.
 
* Basic light sub-type I/O (area, dome, cylinder, photometric, etc.)
 
* Primary light material color I/O.
 
* Relink texture locator UV maps after scene load with component-based (instanced) mesh items.
 
* Preflight checks to prevent invalid libraries generated for scenes with empty meshes or no meshes at all.
 
  
===Known Issues as of Build 32619===
+
===Known Issues as of Build 32654===
 
Sorted roughly by priority:
 
Sorted roughly by priority:
 
* Layered transform API calls on scene load.
 
* Layered transform API calls on scene load.
 
** Available in next SP.
 
** Available in next SP.
* Invalid scene file saved for scenes that only have ambient light.
 
** Fix checked in for next build (32633).
 
* Search more than one technique profile within a single extra element.
 
** Fix checked in for next build (32645).
 
* '''Scene saver for Mac OS X version doesn't appear in SP1.'''
 
** Fix checked in for next build (32652).
 
 
* Scene load of transform for straw in styrofoam cup sample.
 
* Scene load of transform for straw in styrofoam cup sample.
 
* PolyRender channel I/O.
 
* PolyRender channel I/O.
Line 90: Line 76:
 
* Performance optimizations.
 
* Performance optimizations.
 
* Triangulate scene saver option.
 
* Triangulate scene saver option.
 +
 +
==Previous Build 32619==
 +
''28 August 2009''
 +
 +
===Changes in Build 32619===
 +
* Recognize multiple instance nodes pointing at same node, and convert to modo instance.
 +
* Export geometry instances during scene save.
 +
* Filter out scale transforms for cameras during scene load.
 +
* Allow animation envelopes with missing interpolation inputs.
 +
* Better handling for isolated or post-rotate transform sequences.
 +
* Load polylines defined by the <lines> element.
 +
* Defer to global asset up-axis when visual scene does not have asset of its own.
 +
* Basic light sub-type I/O (area, dome, cylinder, photometric, etc.)
 +
* Primary light material color I/O.
 +
* Relink texture locator UV maps after scene load with component-based (instanced) mesh items.
 +
* Preflight checks to prevent invalid libraries generated for scenes with empty meshes or no meshes at all.
  
 
==Previous Build 32472==
 
==Previous Build 32472==

Revision as of 01:51, 1 September 2009

Product information

Download

This article is part of the COLLADA products directory
Adding to the list of products

modo 401 is a Digital Content Creation tool from Luxology. It has COLLADA support through the modo COLLADA plug-in.

Compatibility

The modo COLLADA plug-in requires modo 401 SP1 (build 31886) or later, running on either Mac OS X (Intel or PowerPC) or Windows (32-bit or 64-bit).

Exporter

The modo COLLADA exporter can output geometry with normals and multiple UV texture coordinate sets, lights, cameras, materials, effects, and transform animations, all using a “common” technique that is compatible with a wide variety of third-party tools.

The exporter can also output a modo401 profile technique, that provides a human-readable form of many of modo’s items and their internal channels and animation envelopes. Users familiar with the COLLADA file format can also directly edit the exported files using a plain text or XML editing tool.

For additional compatibility with third-party tools, the exporter can also output profiles for a number of third-party DCC tools, such as Autodesk Maya and 3ds Max, that describe a number of elements that are not part of the standard COLLADA specification.

modo COLLADA 401 SP1 build 32654 released

31 August 2009

Package Name: modo COLLADA 401 SP1 build 32654

Release: Build 32654

Release notes: modoCOLLADA_32654.pdf

Highlights of Build 32654

Valid scene file saved for scenes that only have ambient light. • Search more than one technique profile within a single extra element. • Scene saver for Mac OS X appears in modo 401 SP1 on Leopard (10.5).

Known Issues as of Build 32654

Sorted roughly by priority:

  • Layered transform API calls on scene load.
    • Available in next SP.
  • Scene load of transform for straw in styrofoam cup sample.
  • PolyRender channel I/O.
  • Render Camera target for Shade Tree Render item.
  • Add user value to export cfg for modo COLLADA build number in asset tag.
  • Polygon "face" or "subdiv" types: polylist/triangle extra param to note all polys of same type.
  • Item tags.
  • Add "item_name" to modo profile, for unfiltered name I/O.
  • Profile defs should sit in separate .h and .cpp files for each profile.
  • Use package API for light target channels (cameras already enabled for modo 401 SP2).
  • User channel saving and loading. (Needs more user channel APIs?)
  • Group list saving and loading. (Needs packages API?)
  • modo profile sub-type for locator vs group locator.
  • Fix distant relative image file path I/O.
  • Observe double-sided option in Google Earth/Sketchup profile.
  • If all transform axis keyframes have values at common times across all axes, then output scale, rotate, and translate animation channel elements as triplets instead of per-axis values.
  • Handle combined-triplet channel transforms on import as well.
  • Matrix animation subscript indexing (see sample 3ds Max files)
  • Profile params for pivot and pivot compensation transform types, for both translation and rotation.
  • Import up-axis.
  • Import units.
  • Polygon part tags.
  • Arbitrary polygon tags.
  • Fix remaining usages of "io" class variable.
  • Full shader tree I/O for materials.
  • Need full envelope I/O for render, materials, cameras, lights, and meshes.
  • Keyframe behavior mode.
  • Load skin controllers. (Test with Spore models.)
  • Support for ZAE zip compression sub-format.
  • Performance optimizations.
  • Triangulate scene saver option.

Previous Build 32619

28 August 2009

Changes in Build 32619

  • Recognize multiple instance nodes pointing at same node, and convert to modo instance.
  • Export geometry instances during scene save.
  • Filter out scale transforms for cameras during scene load.
  • Allow animation envelopes with missing interpolation inputs.
  • Better handling for isolated or post-rotate transform sequences.
  • Load polylines defined by the <lines> element.
  • Defer to global asset up-axis when visual scene does not have asset of its own.
  • Basic light sub-type I/O (area, dome, cylinder, photometric, etc.)
  • Primary light material color I/O.
  • Relink texture locator UV maps after scene load with component-based (instanced) mesh items.
  • Preflight checks to prevent invalid libraries generated for scenes with empty meshes or no meshes at all.

Previous Build 32472

21 August 2009

Changes in Build 32472

  • Dramatic speed-up of scene saving (over 20x for some scenes).
  • Support for saving and loading cameras with targets (to be enabled once modo 401 SP2 is released).
  • Additional light channel save and load support in the modo401 profile.
  • Moved scene up axis into <visual_scene> / <asset>, instead of using a custom modo401 profile param.
  • Added a progress bar during scene load.
  • Fixed a crash caused by initial rotation transforms that affect fewer than three axes.
  • Fixed various compile-time issues for GCC 4 (Snow Leopard).
  • Additional error handling.

See also

External Links