- Category: (core) Lighting (See list of specification categories)
- Introduction: Describes custom light settings, including various light sub-types supported by modo 401.
Concepts
- The modo render engine provides a general purpose collection of light settings and light sub-types, including both the basic directional, point, and spot lights specified by the common COLLADA technique, as well as more specialized light sub-types such as area lights and physically correct sunlights.
Attributes
Name |
Type |
Description |
Required?
|
sid |
xs:ncname |
A unique symbol within the technique; one for each param. |
Yes
|
name |
xs:ncname |
A user-friendly name for the param. |
No
|
Related Elements
Parent element(s)
|
<visual_scene>
|
Extra and/or Technique
|
<extra>/<technique profile="modo401">
|
Child elements
|
None
|
Other
|
|
Shared Light Param Child Elements
Table of Shared Light Param Child Elements
sid |
name |
Description |
type |
Default |
Occurrences |
Named values
|
lightType |
Light_Type |
Sub-type of the light |
Name |
N/A |
1 |
area_light, cylinder_light, dome_light, photometric_light, point_light, spot_light, sun_light
|
render |
Render |
If light contributes to the final rendered scene |
Name |
default |
0 or 1 |
on, off, default
|
size |
Display_Size |
Size of the light apparatus in the 3D viewport |
float |
1.0 |
0 or 1 |
|
dissolve |
Dissolve |
Amount by which light effect is faded |
float |
0.0 |
0 or 1 |
|
radiance |
Radiant_Intensity |
Watts per volumetric meter |
float |
3.0 |
1 |
|
samples |
Samples |
Samples used for soft edge shadows |
int |
64 |
0 or 1 |
|
shadType |
Shadow_Type |
Shadow rendering method |
Name |
raytrace |
0 or 1 |
none, raytrace, shadowmap
|
shadRes |
Shadow_Resolution |
Resolution of calculated deep shadow map |
int |
1024 |
0 or 1 |
|
fast |
Simple_Shading |
If specular and diffuse calculated regardless of spread angle |
bool |
true |
0 or 1 |
|
Sunlight Sub-type Child Elements
Table of "sun_light" Sub-type Child Elements
sid |
name |
Description |
type |
Default |
Occurrences |
Named values
|
azimuth |
Azimuth |
Arc of the horizon measured clockwise |
float |
0 |
1 |
|
clamp |
Clamp_Intensity |
If overall brightness of the sun is limited |
bool |
true |
1 |
|
day |
Day |
Year * 1000 + Day of the Year |
int |
2009172 |
1 |
|
elevation |
Elevation |
Angle of altitude off the horizon |
float |
0 |
1 |
|
haze |
Haze |
Amount of haze in the air |
float |
2 |
1 |
|
height |
Height |
Depth of volume extending from front of light |
float |
10 |
1 |
|
lat |
Latitude |
Latitude in radians |
float |
0.655057 |
1 |
|
lon |
Longitude |
Longitude in radians |
float |
-2.13456 |
1 |
|
mapSize |
Map_Size |
Size of shadow map, in meters |
float |
2 |
1 |
|
north |
North |
Offset for north direction |
float |
0 |
1 |
|
radius |
Radius |
Circular region around the light, where volume effect originates |
float |
0.5 |
1 |
|
spread |
Spread |
Angle to control edge softness |
float |
0 |
1 |
|
sunPos |
Sun_Position |
Physical sun positioned by time and location. |
bool |
false |
0 or 1 |
|
time |
Time |
Time of day |
float |
12 |
0 or 1 |
|
timeZone |
Time_Zone |
Time zone |
float |
-8 |
0 or 1 |
|
volumetrics |
Volumetrics |
If volumetric lighting is enabled. |
bool |
false |
0 or 1 |
|
vdissolve |
Volumetrics_Dissolve |
Percentage to fade volumetrics by. |
float |
0 |
0 or 1 |
|
vsamples |
Volumetric_Samples |
Number of samples for volumetrics. |
int |
40 |
0 or 1 |
|
Details
- modo 401 supports the following light sub-types, as indicated by the initial param element identified by the "lightType" sid, as shown in the table, Shared Light Param Child Elements above, and also as shown in the example later in this article:
- area_light
- cylinder_light
- dome_light
- photometric_light
- point_light
- spot_light
- sun_light
- Each of these light sub-types shares common light param elements, followed by the light sub-type-specific params, as shown in the tables above.
Examples
area_light
<library_lights>
<light id="Light-Area_Light" name="Area_Light">
<technique_common>
<point>
<color sid="point_light_rgb">1 1 1</color>
<quadratic_attenuation sid="quad_atten">1</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">area_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="width" name="Area_Width" type="float">1</param>
<param sid="height" name="Area_Height" type="float">1</param>
<param sid="shape" name="Area_Shape" type="Name">rectangle</param>
</technique>
</extra>
</light>
</library_lights>
cylinder_light
<library_lights>
<light id="Light-Cylinder_Light" name="Cylinder_Light">
<technique_common>
<point>
<color sid="point_light_rgb">1 1 1</color>
<quadratic_attenuation sid="quad_atten">1</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">cylinder_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="length" name="Length" type="float">1</param>
<param sid="radius" name="Radius" type="float">0.2</param>
</technique>
</extra>
</light>
</library_lights>
dome_light
<library_lights>
<light id="Light-Dome_Light" name="Dome_Light">
<technique_common>
<point>
<color sid="point_light_rgb">1 1 1</color>
<quadratic_attenuation sid="quad_atten">1</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">dome_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="radius" name="Radius" type="float">10</param>
</technique>
</extra>
</light>
</library_lights>
point_light
<library_lights>
<light id="Light-Point_Light" name="Point_Light">
<technique_common>
<point>
<color sid="point_light_rgb">1 1 1</color>
<quadratic_attenuation sid="quad_atten">1</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">point_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="radius" name="Radius" type="float">0</param>
<param sid="volumetrics" name="Volumetrics" type="bool">false</param>
<param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param>
<param sid="vsamples" name="Volumetric_Samples" type="int">40</param>
<param sid="vrad" name="Volumetric_Sphere_Radius" type="float">1</param>
</technique>
</extra>
</light>
</library_lights>
spot_light
<library_lights>
<light id="Light-Spot_Light" name="Spot_Light">
<technique_common>
<spot>
<color sid="spot_light_rgb">1 1 1</color>
<quadratic_attenuation sid="quad_atten">1</quadratic_attenuation>
<falloff_angle sid="falloff_deg">45</falloff_angle>
</spot>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">spot_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="cone" name="Cone_Angle" type="float">0.785398</param>
<param sid="edge" name="Soft_Edge_Angle" type="float">0.0872665</param>
<param sid="outside" name="Outside" type="bool">false</param>
<param sid="volumetrics" name="Volumetrics" type="bool">false</param>
<param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param>
<param sid="vsamples" name="Volumetric_Samples" type="int">40</param>
</technique>
</extra>
</light>
</library_lights>
sun_light
<library_lights>
<light id="Light-Directional_Light" name="Directional_Light">
<technique_common>
<directional>
<color sid="directional_light_rgb">1 1 1</color>
</directional>
</technique_common>
<extra>
<technique profile="modo401">
<param sid="lightType" name="Light_Type" type="Name">sun_light</param>
<param sid="render" name="Render" type="Name">default</param>
<param sid="size" name="Display_Size" type="float">1</param>
<param sid="dissolve" name="Dissolve" type="float">0</param>
<param sid="radiance" name="Radiant_Intensity" type="float">3</param>
<param sid="samples" name="Samples" type="int">64</param>
<param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
<param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
<param sid="fast" name="Simple_Shading" type="bool">true</param>
<param sid="azimuth" name="Azimuth" type="float">0</param>
<param sid="clamp" name="Clamp_Intensity" type="bool">true</param>
<param sid="day" name="Day" type="int">2009172</param>
<param sid="elevation" name="Elevation" type="float">0</param>
<param sid="haze" name="Haze" type="float">2</param>
<param sid="height" name="Height" type="float">10</param>
<param sid="lat" name="Latitude" type="float">0.655057</param>
<param sid="lon" name="Longitude" type="float">-2.13456</param>
<param sid="mapSize" name="Map_Size" type="float">2</param>
<param sid="north" name="North" type="float">0</param>
<param sid="radius" name="Radius" type="float">0.5</param>
<param sid="spread" name="Spread" type="float">0</param>
<param sid="sunPos" name="Sun_Position" type="bool">false</param>
<param sid="time" name="Time" type="float">12</param>
<param sid="timeZone" name="Time_Zone" type="float">-8</param>
<param sid="volumetrics" name="Volumetrics" type="bool">false</param>
<param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param>
<param sid="vsamples" name="Volumetric_Samples" type="int">40</param>
</technique>
</extra>
</light>
</library_lights>