Difference between revisions of "Light modo 401 extension"
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{{extension | {{extension | ||
− | | company = | + | | company = Luxology |
− | | purpose = | + | | purpose = Custom light settings |
− | + | | product = modo 401 | |
− | | product = | + | | product2 = |
− | | product2 = | + | | product3 = |
− | | product3 = | + | | contact_email = [email protected].com |
− | | contact_email = . | + | | last_updated = 28 Aug 09}} |
− | | last_updated = | ||
− | ==< | + | ==<extra>/<technique profile="modo401">/<param> Elements== |
<!-- | <!-- | ||
TIP: The ":" at the beginning of lines indents them. | TIP: The ":" at the beginning of lines indents them. | ||
--> | --> | ||
− | :'''Category:''' <!-- fill in --> (See [[list of specification categories]]) | + | :'''Category:''' '''(core)''' Lighting <!-- fill in --> (See [[list of specification categories]]) |
− | + | ===Introduction=== | |
+ | Describes custom light settings, including various light sub-types supported by modo 401.<!-- fill in one sentence starting with a verb that describes purpose of this element --> | ||
===Concepts=== | ===Concepts=== | ||
− | :<!-- Background info needed to understand this element's purpose and place within COLLADA --> | + | :The modo render engine provides a general purpose collection of light settings and light sub-types, including both the basic directional, point, and spot lights specified by the common COLLADA technique, as well as more specialized light sub-types such as area lights and physically correct sunlights.<!-- Background info needed to understand this element's purpose and place within COLLADA --> |
:{| {{prettytable}} | :{| {{prettytable}} | ||
Line 24: | Line 24: | ||
!Name||Type||Description||Required? | !Name||Type||Description||Required? | ||
|- | |- | ||
− | | | + | |sid||xs:ncname||A unique symbol within the technique; one for each param.||Yes |
+ | |- | ||
+ | |name||xs:ncname||A user-friendly name for the param.||No | ||
|} | |} | ||
Line 30: | Line 32: | ||
|+ '''Related Elements''' | |+ '''Related Elements''' | ||
!Parent element(s) | !Parent element(s) | ||
− | | | + | | <visual_scene> |
|- | |- | ||
!Extra and/or Technique | !Extra and/or Technique | ||
− | | | + | | <extra>/<technique profile="modo401"><!-- e.g., <extra type="foo">/<technique profile="BAR"> --> |
|- | |- | ||
!Child elements | !Child elements | ||
− | | | + | | None <!-- or state None --> |
|- | |- | ||
!Other | !Other | ||
− | | | + | | <!-- list any other relevant elements --> |
|} | |} | ||
+ | ====Shared Light Param Child Elements==== | ||
:{| {{prettytable}} | :{| {{prettytable}} | ||
− | |+ '''Child Elements''' | + | |+ '''Table of Shared Light Param Child Elements''' |
− | !Name||Description||Default||Occurrences | + | !sid||name||Description||type||Default||Occurrences||Named values |
+ | |- | ||
+ | |lightType||Light_Type||Sub-type of the light||Name||N/A||1||area_light, cylinder_light, dome_light, photometric_light, point_light, spot_light, sun_light | ||
+ | |- | ||
+ | |render||Render||If light contributes to the final rendered scene||Name||default||0 or 1||on, off, default | ||
+ | |- | ||
+ | |size||Display_Size||Size of the light apparatus in the 3D viewport||float||1.0||0 or 1|| | ||
+ | |- | ||
+ | |dissolve||Dissolve||Amount by which light effect is faded||float||0.0||0 or 1|| | ||
+ | |- | ||
+ | |radiance||Radiant_Intensity||Watts per volumetric meter||float||3.0||1|| | ||
+ | |- | ||
+ | |samples||Samples||Samples used for soft edge shadows||int||64||0 or 1|| | ||
+ | |- | ||
+ | |shadType||Shadow_Type||Shadow rendering method||Name||raytrace||0 or 1||none, raytrace, shadowmap | ||
+ | |- | ||
+ | |shadRes||Shadow_Resolution||Resolution of calculated deep shadow map||int||1024||0 or 1|| | ||
+ | |- | ||
+ | |fast||Simple_Shading||If specular and diffuse calculated regardless of spread angle||bool||true||0 or 1|| | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Sunlight Sub-type Child Elements==== | ||
+ | :{| {{prettytable}} | ||
+ | |+ '''Table of "sun_light" Sub-type Child Elements''' | ||
+ | !sid||name||Description||type||Default||Occurrences||Named values | ||
+ | |- | ||
+ | |azimuth||Azimuth||Arc of the horizon measured clockwise||float||0||1|| | ||
+ | |- | ||
+ | |clamp||Clamp_Intensity||If overall brightness of the sun is limited||bool||true||1|| | ||
+ | |- | ||
+ | |day||Day||Year * 1000 + Day of the Year||int||2009172||1|| | ||
+ | |- | ||
+ | |elevation||Elevation||Angle of altitude off the horizon||float||0||1|| | ||
+ | |- | ||
+ | |haze||Haze||Amount of haze in the air||float||2||1|| | ||
+ | |- | ||
+ | |height||Height||Depth of volume extending from front of light||float||10||1|| | ||
+ | |- | ||
+ | |lat||Latitude||Latitude in radians||float||0.655057||1|| | ||
+ | |- | ||
+ | |lon||Longitude||Longitude in radians||float||-2.13456||1|| | ||
+ | |- | ||
+ | |mapSize||Map_Size||Size of shadow map, in meters||float||2||1|| | ||
+ | |- | ||
+ | |north||North||Offset for north direction||float||0||1|| | ||
+ | |- | ||
+ | |radius||Radius||Circular region around the light, where volume effect originates||float||0.5||1|| | ||
+ | |- | ||
+ | |spread||Spread||Angle to control edge softness||float||0||1|| | ||
+ | |- | ||
+ | |sunPos||Sun_Position||Physical sun positioned by time and location.||bool||false||0 or 1|| | ||
+ | |- | ||
+ | |time||Time||Time of day||float||12||0 or 1|| | ||
+ | |- | ||
+ | |timeZone||Time_Zone||Time zone||float||-8||0 or 1|| | ||
+ | |- | ||
+ | |volumetrics||Volumetrics||If volumetric lighting is enabled.||bool||false||0 or 1|| | ||
+ | |- | ||
+ | |vdissolve||Volumetrics_Dissolve||Percentage to fade volumetrics by.||float||0||0 or 1|| | ||
+ | |- | ||
+ | |vsamples||Volumetric_Samples||Number of samples for volumetrics.||int||40||0 or 1|| | ||
|- | |- | ||
− | |||
|} | |} | ||
===Details=== | ===Details=== | ||
− | :<!-- Additional info about how and where to use the element (and its children), lists of additional relevant links, detailed value tables for element or attribute values, etc. --> | + | :modo 401 supports the following light sub-types, as indicated by the initial param element identified by the "lightType" sid, as shown in the table, [[#Shared_Light_Param_Child_Elements|Shared Light Param Child Elements]] above, and also as shown in the example later in this article:<!-- Additional info about how and where to use the element (and its children), lists of additional relevant links, detailed value tables for element or attribute values, etc. --> |
− | + | ::* area_light | |
+ | ::* cylinder_light | ||
+ | ::* dome_light | ||
+ | ::* photometric_light | ||
+ | ::* point_light | ||
+ | ::* spot_light | ||
+ | ::* sun_light | ||
+ | :Each of these light sub-types shares common light param elements, followed by the light sub-type-specific params, as shown in the tables above. | ||
===Examples=== | ===Examples=== | ||
<!-- Really required. --> | <!-- Really required. --> | ||
+ | |||
+ | ====area_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Area_Light" name="Area_Light"> | ||
+ | <technique_common> | ||
+ | <point> | ||
+ | <color sid="point_light_rgb">1 1 1</color> | ||
+ | <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> | ||
+ | </point> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">area_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="width" name="Area_Width" type="float">1</param> | ||
+ | <param sid="height" name="Area_Height" type="float">1</param> | ||
+ | <param sid="shape" name="Area_Shape" type="Name">rectangle</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ====cylinder_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Cylinder_Light" name="Cylinder_Light"> | ||
+ | <technique_common> | ||
+ | <point> | ||
+ | <color sid="point_light_rgb">1 1 1</color> | ||
+ | <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> | ||
+ | </point> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">cylinder_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="length" name="Length" type="float">1</param> | ||
+ | <param sid="radius" name="Radius" type="float">0.2</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ====dome_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Dome_Light" name="Dome_Light"> | ||
+ | <technique_common> | ||
+ | <point> | ||
+ | <color sid="point_light_rgb">1 1 1</color> | ||
+ | <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> | ||
+ | </point> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">dome_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="radius" name="Radius" type="float">10</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ====point_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Point_Light" name="Point_Light"> | ||
+ | <technique_common> | ||
+ | <point> | ||
+ | <color sid="point_light_rgb">1 1 1</color> | ||
+ | <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> | ||
+ | </point> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">point_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="radius" name="Radius" type="float">0</param> | ||
+ | <param sid="volumetrics" name="Volumetrics" type="bool">false</param> | ||
+ | <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> | ||
+ | <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> | ||
+ | <param sid="vrad" name="Volumetric_Sphere_Radius" type="float">1</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ====spot_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Spot_Light" name="Spot_Light"> | ||
+ | <technique_common> | ||
+ | <spot> | ||
+ | <color sid="spot_light_rgb">1 1 1</color> | ||
+ | <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> | ||
+ | <falloff_angle sid="falloff_deg">45</falloff_angle> | ||
+ | </spot> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">spot_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="cone" name="Cone_Angle" type="float">0.785398</param> | ||
+ | <param sid="edge" name="Soft_Edge_Angle" type="float">0.0872665</param> | ||
+ | <param sid="outside" name="Outside" type="bool">false</param> | ||
+ | <param sid="volumetrics" name="Volumetrics" type="bool">false</param> | ||
+ | <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> | ||
+ | <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ====sun_light==== | ||
+ | <library_lights> | ||
+ | <light id="Light-Directional_Light" name="Directional_Light"> | ||
+ | <technique_common> | ||
+ | <directional> | ||
+ | <color sid="directional_light_rgb">1 1 1</color> | ||
+ | </directional> | ||
+ | </technique_common> | ||
+ | <extra> | ||
+ | <technique profile="modo401"> | ||
+ | <param sid="lightType" name="Light_Type" type="Name">sun_light</param> | ||
+ | <param sid="render" name="Render" type="Name">default</param> | ||
+ | <param sid="size" name="Display_Size" type="float">1</param> | ||
+ | <param sid="dissolve" name="Dissolve" type="float">0</param> | ||
+ | <param sid="radiance" name="Radiant_Intensity" type="float">3</param> | ||
+ | <param sid="samples" name="Samples" type="int">64</param> | ||
+ | <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> | ||
+ | <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> | ||
+ | <param sid="fast" name="Simple_Shading" type="bool">true</param> | ||
+ | <param sid="azimuth" name="Azimuth" type="float">0</param> | ||
+ | <param sid="clamp" name="Clamp_Intensity" type="bool">true</param> | ||
+ | <param sid="day" name="Day" type="int">2009172</param> | ||
+ | <param sid="elevation" name="Elevation" type="float">0</param> | ||
+ | <param sid="haze" name="Haze" type="float">2</param> | ||
+ | <param sid="height" name="Height" type="float">10</param> | ||
+ | <param sid="lat" name="Latitude" type="float">0.655057</param> | ||
+ | <param sid="lon" name="Longitude" type="float">-2.13456</param> | ||
+ | <param sid="mapSize" name="Map_Size" type="float">2</param> | ||
+ | <param sid="north" name="North" type="float">0</param> | ||
+ | <param sid="radius" name="Radius" type="float">0.5</param> | ||
+ | <param sid="spread" name="Spread" type="float">0</param> | ||
+ | <param sid="sunPos" name="Sun_Position" type="bool">false</param> | ||
+ | <param sid="time" name="Time" type="float">12</param> | ||
+ | <param sid="timeZone" name="Time_Zone" type="float">-8</param> | ||
+ | <param sid="volumetrics" name="Volumetrics" type="bool">false</param> | ||
+ | <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> | ||
+ | <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> | ||
+ | </technique> | ||
+ | </extra> | ||
+ | </light> | ||
+ | </library_lights> | ||
+ | |||
+ | ===Status=== | ||
+ | :<!-- Status can be one of: Incomplete, Complete, Released product version, Obsolete --> | ||
+ | |||
+ | ===IP Status=== | ||
+ | :<!-- Document any known patents or other IP claims that may prohibit royalty-free implementation of the extension, or impose other constraints on implementations --> | ||
+ | |||
+ | ===Dependencies=== | ||
+ | :<!-- List the COLLADA version(s) required by this extension as well as any other dependencies --> | ||
+ | |||
+ | ===Issues=== | ||
+ | :<!-- List remaining open issues, or closed issues whose resolution set a precedent or was otherwise especially interesting. Briefly describe each issue, options considered, the choice made, and the reason for that choice --> |
Latest revision as of 18:06, 26 September 2011
Extension information |
---|
|
This article is part of the COLLADA extensions directory |
Adding to the extensions directory |
<extra>/<technique profile="modo401">/<param> Elements
- Category: (core) Lighting (See list of specification categories)
Introduction
Describes custom light settings, including various light sub-types supported by modo 401.
Concepts
- The modo render engine provides a general purpose collection of light settings and light sub-types, including both the basic directional, point, and spot lights specified by the common COLLADA technique, as well as more specialized light sub-types such as area lights and physically correct sunlights.
Attributes Name Type Description Required? sid xs:ncname A unique symbol within the technique; one for each param. Yes name xs:ncname A user-friendly name for the param. No
Related Elements Parent element(s) <visual_scene> Extra and/or Technique <extra>/<technique profile="modo401"> Child elements None Other
Table of Shared Light Param Child Elements sid name Description type Default Occurrences Named values lightType Light_Type Sub-type of the light Name N/A 1 area_light, cylinder_light, dome_light, photometric_light, point_light, spot_light, sun_light render Render If light contributes to the final rendered scene Name default 0 or 1 on, off, default size Display_Size Size of the light apparatus in the 3D viewport float 1.0 0 or 1 dissolve Dissolve Amount by which light effect is faded float 0.0 0 or 1 radiance Radiant_Intensity Watts per volumetric meter float 3.0 1 samples Samples Samples used for soft edge shadows int 64 0 or 1 shadType Shadow_Type Shadow rendering method Name raytrace 0 or 1 none, raytrace, shadowmap shadRes Shadow_Resolution Resolution of calculated deep shadow map int 1024 0 or 1 fast Simple_Shading If specular and diffuse calculated regardless of spread angle bool true 0 or 1
Sunlight Sub-type Child Elements
Table of "sun_light" Sub-type Child Elements sid name Description type Default Occurrences Named values azimuth Azimuth Arc of the horizon measured clockwise float 0 1 clamp Clamp_Intensity If overall brightness of the sun is limited bool true 1 day Day Year * 1000 + Day of the Year int 2009172 1 elevation Elevation Angle of altitude off the horizon float 0 1 haze Haze Amount of haze in the air float 2 1 height Height Depth of volume extending from front of light float 10 1 lat Latitude Latitude in radians float 0.655057 1 lon Longitude Longitude in radians float -2.13456 1 mapSize Map_Size Size of shadow map, in meters float 2 1 north North Offset for north direction float 0 1 radius Radius Circular region around the light, where volume effect originates float 0.5 1 spread Spread Angle to control edge softness float 0 1 sunPos Sun_Position Physical sun positioned by time and location. bool false 0 or 1 time Time Time of day float 12 0 or 1 timeZone Time_Zone Time zone float -8 0 or 1 volumetrics Volumetrics If volumetric lighting is enabled. bool false 0 or 1 vdissolve Volumetrics_Dissolve Percentage to fade volumetrics by. float 0 0 or 1 vsamples Volumetric_Samples Number of samples for volumetrics. int 40 0 or 1
Details
- modo 401 supports the following light sub-types, as indicated by the initial param element identified by the "lightType" sid, as shown in the table, Shared Light Param Child Elements above, and also as shown in the example later in this article:
- area_light
- cylinder_light
- dome_light
- photometric_light
- point_light
- spot_light
- sun_light
- Each of these light sub-types shares common light param elements, followed by the light sub-type-specific params, as shown in the tables above.
Examples
area_light
<library_lights> <light id="Light-Area_Light" name="Area_Light"> <technique_common> <point> <color sid="point_light_rgb">1 1 1</color> <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> </point> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">area_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="width" name="Area_Width" type="float">1</param> <param sid="height" name="Area_Height" type="float">1</param> <param sid="shape" name="Area_Shape" type="Name">rectangle</param> </technique> </extra> </light> </library_lights>
cylinder_light
<library_lights> <light id="Light-Cylinder_Light" name="Cylinder_Light"> <technique_common> <point> <color sid="point_light_rgb">1 1 1</color> <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> </point> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">cylinder_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="length" name="Length" type="float">1</param> <param sid="radius" name="Radius" type="float">0.2</param> </technique> </extra> </light> </library_lights>
dome_light
<library_lights> <light id="Light-Dome_Light" name="Dome_Light"> <technique_common> <point> <color sid="point_light_rgb">1 1 1</color> <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> </point> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">dome_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="radius" name="Radius" type="float">10</param> </technique> </extra> </light> </library_lights>
point_light
<library_lights> <light id="Light-Point_Light" name="Point_Light"> <technique_common> <point> <color sid="point_light_rgb">1 1 1</color> <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> </point> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">point_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="radius" name="Radius" type="float">0</param> <param sid="volumetrics" name="Volumetrics" type="bool">false</param> <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> <param sid="vrad" name="Volumetric_Sphere_Radius" type="float">1</param> </technique> </extra> </light> </library_lights>
spot_light
<library_lights> <light id="Light-Spot_Light" name="Spot_Light"> <technique_common> <spot> <color sid="spot_light_rgb">1 1 1</color> <quadratic_attenuation sid="quad_atten">1</quadratic_attenuation> <falloff_angle sid="falloff_deg">45</falloff_angle> </spot> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">spot_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="cone" name="Cone_Angle" type="float">0.785398</param> <param sid="edge" name="Soft_Edge_Angle" type="float">0.0872665</param> <param sid="outside" name="Outside" type="bool">false</param> <param sid="volumetrics" name="Volumetrics" type="bool">false</param> <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> </technique> </extra> </light> </library_lights>
sun_light
<library_lights> <light id="Light-Directional_Light" name="Directional_Light"> <technique_common> <directional> <color sid="directional_light_rgb">1 1 1</color> </directional> </technique_common> <extra> <technique profile="modo401"> <param sid="lightType" name="Light_Type" type="Name">sun_light</param> <param sid="render" name="Render" type="Name">default</param> <param sid="size" name="Display_Size" type="float">1</param> <param sid="dissolve" name="Dissolve" type="float">0</param> <param sid="radiance" name="Radiant_Intensity" type="float">3</param> <param sid="samples" name="Samples" type="int">64</param> <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param> <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param> <param sid="fast" name="Simple_Shading" type="bool">true</param> <param sid="azimuth" name="Azimuth" type="float">0</param> <param sid="clamp" name="Clamp_Intensity" type="bool">true</param> <param sid="day" name="Day" type="int">2009172</param> <param sid="elevation" name="Elevation" type="float">0</param> <param sid="haze" name="Haze" type="float">2</param> <param sid="height" name="Height" type="float">10</param> <param sid="lat" name="Latitude" type="float">0.655057</param> <param sid="lon" name="Longitude" type="float">-2.13456</param> <param sid="mapSize" name="Map_Size" type="float">2</param> <param sid="north" name="North" type="float">0</param> <param sid="radius" name="Radius" type="float">0.5</param> <param sid="spread" name="Spread" type="float">0</param> <param sid="sunPos" name="Sun_Position" type="bool">false</param> <param sid="time" name="Time" type="float">12</param> <param sid="timeZone" name="Time_Zone" type="float">-8</param> <param sid="volumetrics" name="Volumetrics" type="bool">false</param> <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param> <param sid="vsamples" name="Volumetric_Samples" type="int">40</param> </technique> </extra> </light> </library_lights>