Common light parameters FCOLLADA extension
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Extension information |
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This article is part of the COLLADA extensions directory |
Adding to the extensions directory |
Common Light Parameters
This <extra> at the <light> level includes common light parameters supported directly by the FCollada library and used within ColladaMax, ColladaMaya and/or the Feeling Viewer. Each standard type of light has its own additional common light parameters.
Light type | Elements Supported |
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<ambient> | <intensity> |
<point> | <intensity> |
<directional> | <aspect_ratio>, <constant_attenuation>, <falloff_angle>, <falloff_exponent>, <intensity>, <linear_attenuation>, <quadratic_attenuation>, <target_default_dist>, <outer_cone>, <overshoot> |
<spot> | <aspect_ratio>, <dropoff>, <intensity>, <outer_cone>, <penumbra_angle>, <target_default_dist> |
Element | Attributes supported | Description |
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<aspect_ratio> | sid | Contains one floating point value: the aspect-ratio of the ellipsoidal or rectangular form of a spot light or a restricted directional light. This element's contents can be animated using the 'sid' attribute.
Moved to the MAX3D profile in 3.04. |
<constant_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
<falloff_angle> | sid | See the element of the same name in the COLLADA specification. Contains one floating point value: the absolute inner angle of the spot light or restricted directional light. This can be used with restricted directional lights. |
<falloff_exponent> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
<intensity> | sid | Contains one floating point value: a multiplicative factor for the light's color. This element's contents can be animated using the 'sid' attribute. |
<linear_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
<quadratic_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
<target_default_dist> | sid | Contains one floating point value: the default distance of the expected light target for non-targeted lights. For targeted lights, this element should not be present. This element's contents can be animated using the 'sid' attribute.
Moved to the MAX3D profile in 3.04. |
<outer_cone> | sid | Contains one floating point value: the absolute outer angle of the spot light or restricted directional light. This element's contents can be animated using the 'sid' attribute. |
<overshoot> | Contains one boolean value: whether the directional light is restricted. Overshooting directional lights are the OpenGL standard. Restricted directional lights give a positional, ellipsoidal beam of light.
Moved to the MAX3D profile in 3.04. | |
<penumbra_angle> | sid | Contains one floating point value: the angle of the penumbra relative to the fall-off angle. This element's contents can be animated using the 'sid' attribute.
Deprecated in 3.05. This value has been replaced by a smarter calculation involving the <outer_cone> angle to improve interoperability between ColladaMax and ColladaMaya. |
Examples
<light id="ambient_light"> <technique_common> <ambient> <color>1 1 1</color> </ambient> </technique_common> <extra> <technique profile="FCOLLADA"> <intensity sid="intensity">1.0</intensity> </technique> </extra> </light>
<light id="point_light"> <technique_common> <spot> <color>1 1 1</color> <constant_attenuation>1</constant_attenuation> <linear_attenuation>0</linear_attenuation> <quadratic_attenuation>0</quadratic_attenuation> </spot> </technique_common> <extra> <technique profile="FCOLLADA"> <intensity>1</intensity> </technique> </extra> </light>
<light id="directional_light"> <technique_common> <directional> <color>1 1 1</color> </directional> </technique_common> <extra> <technique profile="FCOLLADA"> <constant_attenuation>1</constant_attenuation> <linear_attenuation>0</linear_attenuation> <quadratic_attenuation>0</quadratic_attenuation> <falloff_angle>30</falloff_angle> <falloff_exponent>0</falloff_exponent> <intensity>1</intensity> <outer_cone>35/outer_cone> <aspect_ratio>1</aspect_ratio> <overshoot>0</overshoot> <target_default_dist>240</target_default_dist> </technique> </extra> </light>
<light id="spot_light"> <technique_common> <spot> <color>1 1 1</color> <constant_attenuation>1</constant_attenuation> <linear_attenuation>0</linear_attenuation> <quadratic_attenuation>0</quadratic_attenuation> <falloff_angle>40</falloff_angle> <falloff_exponent>1</falloff_exponent> </spot> </technique_common> <extra> <technique profile="FCOLLADA"> <intensity>1</intensity> <outer_cone>45</outer_cone> <aspect_ratio>1</aspect_ratio> <dropoff>0</dropoff> <penumbra_angle>5</penumbra_angle> <target_default_dist>240</target_default_dist> </technique> </extra> </light>