COLLADA Physics Compatibility Matrix
Note: This article is a work in progress.
Several tools can export and import some subset of COLLADA 1.4.1 Physics.
We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing, etc.) and test compatibility between different applications.
This should help to support developers who are interested in COLLADA Physics.
Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).
Status January 2007
Versions of test:
- Maya 8.0
- 3ds Max 8.0
- Blender 2.43
- ColladaMaya 3.0
- Nima 0.6 beta
- PhysX for Maya 2.6
- ColladaBlender 0.3.142
- ColladaMax 3.0
- CreateDynamics January 2007
- Bullet 2.42b
Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.
Status 2006
Versions of test:
- ColladaMaya 2.04
- Maya 8.0
- CreateDynamics October 2006
- Blender 2.42
- Bullet 2.20
Application: |
ColladaMaya Export |
CreateDynamics Export | ColladaBlender Export | XSI Export | Bullet Snapshot Export |
ColladaMaya Import |
untested | untested | untested | untested | untested |
CreateDynamics import |
untested | works | untested | untested | works |
ColladaBlender import |
untested | broken | Blender 2.42 roundtrip works | untested | untested |
XSI Import |
untested | untested | untested | untested | untested |
Bullet Physics Import |
works | works with | untested | untested | untested |
Future compatibility testing
More detailed compatibility testing will follow.
For physics, the features could be naturally split by 3 categories:
- collision shapes
- rigidbody features
- constraint features
- and then by:
- basic
- advanced
So, for example:
- Collision detection:
- Basic: sphere,box,capsule shapes
- Advanced: convex, (concave) mesh and compounds, inertia tensor (etc.)
- RigidBody features:
- Basic: mass, dynamic/static
- Advanced: initial velocity, hierarchical instancing (etc.)
- Constraints:
- Basic: generic D6 joint
- Advanced: limits, motors, springs, hierarchical instancing
(etc.)