Khronos Public Bugzilla
Bug 722 - Random list Visual_Library
Random list Visual_Library
Status: NEW
Product: COLLADA
Classification: Unclassified
Component: Schema
1.4.1
PC Windows
: P3 normal
: ---
Assigned To: Fabrice Robinet
COLLADA Work Group email alias
:
Depends on:
Blocks:
  Show dependency treegraph
 
Reported: 2012-09-25 05:17 PDT by fzr125
Modified: 2014-01-07 10:23 PST (History)
0 users

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Description fzr125 2012-09-25 05:17:28 PDT
When exporting skeletal animation (use 3d max 9, collaga 1.4.1), bpnes in visual_library, adds wrong. 

Let's see (Simple bones ierarchy):
<node Bone1>
 <node Bone2>
  <node Bone3></node>
  <node Bone4></node>
 </node>
</node>

It's ok. But if i animated some bones - the file look's like that :
<node Bone1>
 <node Bone2>
  <node Bone4></node>    <---- Different Places
  <node Bone3></node>    
 </node>
</node>

The ierarchy is ok, but node order is wrong!
What can i do to fix this? I don't wannt to open 2 files, to export 1 animation of 1 meshes. 

PS. Sorry for my poor English. I'm from Ukraine, and the no education systen at all (((