I am new bee to OpenGl ES2.0. I am using it in windows. But when i port the same code to GHS integiry RTOS, the shader file, while is created in windows does not supported. How to created shader file in GHS integrity.
Thanks in advance.
Sorry for the long delay responding, but this is something you are best off
asking on the GHS support forums, or perhaps in the opengl.org discussion
forums. Nobody from GHS participates in Khronos so we can't begin to answer