Namely, the SHADER_BINARY_FORMATS enumerator is missing from the enumext.spec file.
This should be fixed in the new XML API Registry and in the
headers generated from that; see
We don't plan to maintain the old .spec files going forward and it
will not be fixed there; we'd like people to migrate to using the
XML registry for whatever external purposes they might be using
.spec for today, because .spec files are just too painful for us
to keep maintaining.