I would like to ask Khronos to consider releasing the XML source for the ES reference pages .
The source is extremely useful for language bindings to OpenGL ES, as it can be used to provide "inline" documentation directly through the IDE. We have implemented this feature for the regular OpenGL API in OpenTK , with very positive feedback from the community.
While this feature request is filed against OpenGL ES 2.0, it is equally useful for versions 1.1 and 1.0.
 http://www.opentk.com (.Net bindings to OpenGL, OpenGL|ES, OpenCL, OpenAL)
We are in the process of creating an SDK area for OpenGL ES like the
OpenGL SDK, and once that's up it will include the man page XML source.
Unfortunately I can't give you a date on when we'll go live with that,
but it shouldn't be all that much longer.
Someone was messing with Bugzilla. Fixing fields.
Any updates on this?
Any chance to get OpenGL ES under https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/ ? (The manpages exist, so we are just missing their docbook sources.)
The rest of the APIs are already there:
EGL - https://cvs.khronos.org/svn/repos/registry/trunk/public/egl/sdk/docs
OpenCL - https://cvs.khronos.org/svn/repos/registry/trunk/public/cl/sdk/1.2/docs/man/
OpenGL - https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/docs
This would be awesome for adding inline OpenGL ES tooltips in our OpenTK C# bindings!
I've asked our sysadmin to open up that part of SVN for anonymous
access and will update here when it's ready - should be soon.
Sorry to have dropped this earlier.
This seems to work now:
svn checkout --username anonymous --password anonymous https://cvs.khronos.org/svn/repos/ogles/trunk/sdk/docs/
N.b. we might move the path around eventually, our usual convention
is to put all public-access parts of SVN under '/public/' paths,
but that won't happen in the near term.
Incidentally, I made a few updates to
to discuss Docbook 5 (fortunately it is much simpler than the Docbook 4.3
+ MathML setup). Please feel free to add/edit this page as you get the toolchain working on whatever platforms you're using.
I'll be merging these over the next few days, this will be a nice addition alongside ES 3.1. Thanks!