Khronos public bugtracker – Bug 107
Adding animation references to the visual scene tree.
Last modified: 2014-01-07 10:23:09 PST
Would it be at all possible to add animation references into the <visual_scene> tree?
As an example, a new <amination_clip_instance> element could be introduced that would be a child of (for example) the element <instance_controller>, which would to specify animations related directly to the controller in question.
The <amination_clip_instance> could also be implemented for static geometry references (as a child of the element <geometry_instance>) for standard mesh animation.
This, I feel, would introduce the benefit that, for example, game creators would be able to identify animations directly linked to certain models within a document without having to perform additional processing to identify animation and geometry/controller links.
A further benefit, this time on the readability front, would be that a person reading a document would clearly eb able to see that certain geometries/controllers were linked directly to specific animation[_clip]s through the visual scene tree.
This is a schema enhancement request, not spec.
(In reply to comment #1)
> This is a schema enhancement request, not spec.
Sorry my mistake, thanks for reclassifying this.