Khronos Public Bugzilla
Bug 107 - Adding animation references to the visual scene tree.
Summary: Adding animation references to the visual scene tree.
Status: NEW
Alias: None
Product: COLLADA
Classification: Unclassified
Component: Schema (show other bugs)
Version: 1.5.0
Hardware: PC Windows
: P5 enhancement
Target Milestone: ---
Assignee: Fabrice Robinet
QA Contact: COLLADA Work Group email alias
Depends on:
Reported: 2009-01-30 14:29 PST by Adam Palmer
Modified: 2014-01-07 10:23 PST (History)
1 user (show)

See Also:


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Description Adam Palmer 2009-01-30 14:29:44 PST
Would it be at all possible to add animation references into the <visual_scene> tree? 

As an example, a new <amination_clip_instance> element could be introduced that would be a child of (for example) the element <instance_controller>, which would to specify animations related directly to the controller in question.

The <amination_clip_instance> could also be implemented for static geometry references (as a child of the element <geometry_instance>) for standard mesh animation.

This, I feel, would introduce the benefit that, for example, game creators would be able to identify animations directly linked to certain models within a document without having to perform additional processing to identify animation and geometry/controller links.

A further benefit, this time on the readability front, would be that a person reading a document would clearly eb able to see that certain geometries/controllers were linked directly to specific animation[_clip]s through the visual scene tree.
Comment 1 Ellen Finch 2009-03-27 14:59:44 PDT
This is a schema enhancement request, not spec.
Comment 2 Adam Palmer 2009-04-01 14:15:43 PDT
(In reply to comment #1)
> This is a schema enhancement request, not spec.

Sorry my mistake, thanks for reclassifying this.