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Vulkan is an extremely powerful new-generation graphics and compute API that affords developers considerable flexibility—but many developers are realizing that what works best for desktops may not deliver optimal results on mobile. That’s why Arm Technology has put together the best practices for Vulkan developers on mobile.

Recently I asked the community for beginner-friendly resources on Vulkan, and I compiled a list of them that you can find below. For the beginners reading this, Vulkan is a new graphics API-- in other words, a way to communicate with your GPU and make it do things. It's managed by the Khronos Group, which means it's under multi-company governance - being managed by the industry for the industry. Anyone who wants to do work on GPUs (not restricted to graphics programmers!) should at least have a high level knowledge of what it is.