In 2016, the Uber Visualization team released an open source version of deck.gl and luma.gl, two Khronos Group WebGL™-powered frameworks for visualizing and exploring huge geospatial data sets on maps. Since then, the technology has flourished into a full-fledged suite of over a dozen open source WebGL and GPGPU data visualization libraries and tools, known collectively as vis.gl. loaders.gl, the newest addition to the vis.gl family, adds support for loading and rendering glTF™ assets across the tech stack. This unlocks the ability to include rich 3D content within data visualization applications built using luma.gl and deck.gl, enabling a variety of interesting new use cases. In this post, we’ll show some applications and walk through how you can use deck.gl and glTF, Khronos’ open standard 3D file format, to quickly create a geospatial data visualization that renders tens of thousands of 3D models.
The demand for 3D content is growing quickly across markets. New formats, applications, and tools are being developed to keep up with the demand . TurboSquid has been eagerly watching the development of the glTF 2.0 specification and has now added full support for the format for its StemCell initiative, which standardizes how 3D models are built and makes buying a 3D model as easy as buying a stock photo.
Learn why one company chose the Khronos industry file format, glTF to create a searchable platform of interactive 3D content and find out how Sketchfab unlocked more than 150,000 glTF assets available for free download under Creative Commons licenses.
Facebook’s recent adoption of glTF 2.0 enables its users to place and see 3D content in their News Feeds, underscoring the social media platform’s plan to enable users to bring 3D objects and assets with them across AR, VR, mobile, and web experiences — using open standards. Facebook’s prominent support for glTF is already stimulating the creation of innovative tools to generate glTF content, such as Sony 3D Creator, Oculus Medium, and Foundry Modo.