Webinars are a great way to catch up on the latest details on Khronos APIs, learn a few new tricks, and have the opportunity to ask questions.
glTF provides efficient transmission and loading of 3D scenes and models by a range of applications. glTF is also one the Khronos standards that enables photorealistic and configurable 3D products. And as the glTF ecosystem continues to evolve, the 3D Formats Working Group has been working to help users understand the upcoming challenges for the production pipeline regarding the adaption of real-time 3D products rendering.
At SIGGRAPH last year, Khronos announced its collaboration with Binomial to create a Universal Texture extension for glTF that packages textures that have been supercompressed with the Basis compressor into a robustly-specified KTX2 container. Khronos has also been working to enable native glTF import and export on authoring tools. For example, with Mozilla and the greater glTF community, Khronos has built a glTF 2.0 import and export capability in Blender 2.80.
In an upcoming webinar on January 30, Norbert Nopper, Managing Director and co-founder of UX3D and member of the Khronos 3D Formats Working Group, will discuss these latest open source glTF tools from the Khronos group. Having worked on the glTF standard for more than two years, Norbert is the ideal candidate to lead attendees on a basic workflow, starting in Blender, glTF export, setting up image-based lighting using the glTF IBL sampler, and, finally, deploying the assets to the glTF Sample Viewer.
The webinar will take place on Thursday, January 30, 2020, 9:00 a.m. - 10:00 a.m. P.T. All users of glTF and those considering using glTF as their 3D asset format for 3D commerce are encouraged to attend.
Space is limited, so please register early here. Previously registered attendees do not need to re-register.