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Khronos Blog Archives

Background to Compute in Vulkan Graphics processors have come a long way from simple framebuffer-based 2D display cards to fully programmable high performance devices. One of the most groundbreaking changes in this evolution was the addition of freely programmable compute units, paving the way for general-purpose computations on the GPU (aka “GPGPU”) and leveraging graphics processors for a host of use cases that have traditionally be