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Khronos Blog Archives

Introduction With the release of the VK_EXT_mesh_shader extension Vulkan gets an alternative geometry rasterization pipeline. This extension brings cross-vendor mesh shading to Vulkan, with a focus on improving functional compatibility with DirectX 12. Mesh and Task shaders follow the compute programming model and use threads cooperatively to generate meshes within a workgroup. The vertex and index data for these meshes are written similarly to s