The 3D virtual representation of products is becoming pervasive in online retail across desktops, browsers, mobile phones and AR/VR devices. The Khronos® 3D Commerce™ Working Group is working to build industry consensus around guidelines, standards and certification programs to streamline 3D content creation, management and deployment for Ecommerce, including online ads and search results. The Working Group has the support of over 80 industry-leading retailers, technology vendors and manufacturers.
Recently, Simon McIntosh-Smith talked with a group of OpenCL and SYCL subject matter experts about the recent announcements of OpenCL 3.0 and the SYCL 2020 provisional release. Here’s a recap of Simon McIntosh-Smith’s discussion with these experts, where they walk us through the newest events.
OpenXR is the Khronos Group’s royalty-free, open standard for high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices. In a significant step in OpenXR’s rollout across the industry, the Working Group has released its Conformance Test Suite, published the tests as Apache 2.0-licensed open source software on GitHub, and launched the OpenXR 1.0 Adopters Program so that implementations can be officially conformant for the first time.
Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on popular encoding tools -- as well as usage with game engines.