Khronos Blog Archives

A big part of why we built glTF™ is to make it easy to serve 3D models to websites across the Internet. What better way to demonstrate this than to hook in to other web standards? I work on the Chrome XR team and we are proud to announce the addition of support for Augmented Reality (AR) to the WebXR API in Chrome 81, which has now rolled out to the world. However, using WebXR still requires using WebGL™, which is a low-level API. The o