Following the successful release of glTF 2.0, Khronos’ 3D asset transmission format continues to gain strong industry momentum, including support from Microsoft and Google. Today, Khronos has revealed that Google has released a new draft extension to use Draco geometry compression to make glTF files significantly more compact, that the Blender Exporter for glTF 2.0 is now complete and in beta, as well as Microsoft continuing to use glTF 2.0 to bring 3D capabilities to Paint 3D and Microsoft office. So – what is glTF? And why is it gaining so much adoption throughout the industry?
To expand the number of platforms that Vulkan can support, Khronos has formed a Vulkan Portability Technical Subgroup within its Vulkan Working Group. This subgroup is tasked with developing specifications, open-source library code and tools, together with conformance tests to define and support the set of Vulkan capabilities that can be made universally available across all major platforms, including those not currently served by Vulkan.
Adobe announced on July 25, 2017 that it will “end-of-life” Flash Player in 2020 and named WebGL— a widely-deployed, royalty-free web API standard for 2D and 3D graphics—as a successor to enable the next phase of rich interactive applications in your browser.
If you are going to be at the 44th SIGGRAPH, the largest conference and exhibition in computer graphics and exhibition techniques, from July 30 – August 3, 2017 at the Los Angeles Convention Center, don’t miss the opportunity to eat, drink, and learn about all things Khronos!
On May 16, OpenCL 2.2 was released by Khronos Group. The most important part of the new OpenCL version is support for OpenCL C++ kernel language, which is defined as a static subset of the C++14 standard. OpenCL C++ introduces long-awaited features such as classes, templates, lambda expressions, function and operator overloads, and several other constructs which increase parallel programming productivity through generic programming.