Khronos Developer Blog
New things are always in the pipeline for Khronos, and we want to share the news. We’re rejuvenating the Khronos Blog, with regular blog posts about what we’re doing, what’s happening in our community, and insight from our members. We will have more regular postings from our members and working group chairs, and we’re also opening a call for guest posts from anyone who would like to contribute to the conversation! We want to hear from you; what you see as important in the industry, developments, trends, tips, and new practices from your perspective.
At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10.
It’s been just over a year since the glTF™ 1.0 specification shipped, and this open standard format for real-time delivery of 3D assets has already been widely adopted by the industry. Now Khronos is finalizing glTF 2.0. Here we discuss the path that has lead us to glTF 2.0, what the new specification contains, and how your company can get involved to provide your feedback and take full advantage of this major glTF upgrade.
We are pleased to announce the Khronos VR Initiative has decided on the name of the upcoming open standard for virtual reality and augmented reality: OpenXR™! Comprised of a who's-who of industry leaders, the OpenXR working group is creating an open and royalty-free standard for VR and AR applications and devices. OpenXR will encourage innovation while accelerating market growth and user adoption.
Date: February 27th, 2017
By: Nick Whiting - Epic and OpenXR Working Group Chair
Yuval Boger - Sensics and OpenXR Working Group Member
Wolfgang Engel - Starbreeze and OpenXR Working Group Member
Neil Trevett - NVIDIA and Khronos President
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WebGL 2.0 is a long-awaited feature upgrade which delivers the OpenGL ES 3.0 feature set, bringing the browser’s graphical capabilities closer to the state of the art. WebGL 2.0 is shipping now in the Firefox and Chrome browsers, and all WebGL implementers have declared intent to support it.
Photos have JPEGs, music has MP3s, and movies have MP4 – well now 3D has glTF! glTF – it stands for OpenGL transmission format - is a Khronos-created, royalty-free specification for the efficient transmission and loading of 3D scenes and models by 3D applications.