BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:Pacific Standard Time BEGIN:STANDARD DTSTART:16011104T020000 RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11 TZOFFSETFROM:-0700 TZOFFSETTO:-0800 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010311T020000 RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3 TZOFFSETFROM:-0800 TZOFFSETTO:-0700 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20230329T164626Z DESCRIPTION:Moderator: Leonard Daly\, Daily Realism\nPanelists:\n* Sandra V oelker\, Independent Consultant\n* Ashleigh Miller\, Senior 3D Program Man ager at Amazon\n* Emmett Lalish\, Senior Software Engineer at Google\nReal istic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a co mplex problem with several approaches\, many of which are either prohibiti vely difficult to master or unsuited for transmission over the web. Over t he past decade\, however\, Physically Based Rendering (PBR) has emerged as an artist-friendly\, intuitive\, expressive\, and robust technique for ad ding material attributes to 3D objects.\n\nAs part of its stewardship of t he glTF standard\, the file format known as the “JPEG of 3D\,” The Khr onos Group has created formal specification extensions for a variety of PB R materials. In this session\, members of the 3D formats working group wil l present the latest waves of PBR extensions\, explaining what they can ac hieve and best practices for using them to create 3D assets. They will als o discuss how to test for model performance consistency across 3D viewers. (AWE Link )\n DTEND;TZID="Pacific Standard Time":20230531T155000 DTSTAMP:20230329T164626Z DTSTART;TZID="Pacific Standard Time":20230531T145500 LAST-MODIFIED:20230329T164626Z LOCATION:Grand Ballroom D\, Santa Clara Convention Center PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:Physically-Based Rendering: A Standardized Approach to Materials in the Metaverse TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000C08DB1542362D901000000000000000 010000000C89B994426CAAB44952CA8A803407376 X-ALT-DESC;FMTTYPE=text/html:

Moderator: Leon ard Daly\, Daily Realism
Panelists:

  • Sandra Voelker\, Independent Consultant
  • Ashleigh Miller\, Senior 3D Program Man ager at Amazon
  • Emmett Lalish\, Senior Software Engineer at Google

Realistic-looking materials are essential to creat ing virtual worlds that are tactile and inviting. Creating believable mate rials for 3D objects is a complex problem with several approaches\, many o f which are either prohibitively difficult to master or unsuited for trans mission over the web. Over the past decade\, however\, Physically Based Re ndering (PBR) has emerged as an artist-friendly\, intuitive\, expressive\, and robust technique for adding material attributes to 3D objects.

As part of its stewardship of the glTF standard\, the file format known a s the “\;JPEG of 3D\,”\; The Khronos Group has created formal sp ecification extensions for a variety of PBR materials. In this session\, m embers of the 3D formats working group will present the latest waves of PB R extensions\, explaining what they can achieve and best practices for usi ng them to create 3D assets. They will also discuss how to test for model performance consistency across 3D viewers. ( AWE Link)

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