BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:Pacific Standard Time BEGIN:STANDARD DTSTART:16011104T020000 RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11 TZOFFSETFROM:-0700 TZOFFSETTO:-0800 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010311T020000 RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3 TZOFFSETFROM:-0800 TZOFFSETTO:-0700 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20230329T164935Z DESCRIPTION:Moderator: Mike Festa\, SuperDNA\nPanelists:\n* Daniel Frith\, Vice President of 3D at Avataar\n* Amra Tareen\, CEO & Co-Founder of ALL3D \n* Ashley Crowder\, CEO & Co-Founder of VNTANA\n3D digital product repres entations are an incredibly powerful e-commerce sales tool. Ideally\, reta ilers want to be able to use the same 3D assets in any context\, from webs ites to native apps\; our own e-commerce sites to third-party sellers\; an d interactive signs in brick-and-mortar stores to virtual store shelves in the metaverse. The open glTF standard\, the “JPEG of 3D\,” was built to meet the need for interoperability\, and it is evolving to address the next generation of e-commerce use cases.\n\nIn this session\, members of t he asset creation and retail communities will discuss the gaps between the built-in capabilities and attributes of the most common 3D asset format\, and current and emerging e-commerce requirements. We’ll examine use cas es and discuss the challenges of current approaches. Finally\, we’ll exp lore new extensions under development for glTF\, including interactivity\, behaviors\, and the ability to assemble multiple assets into a single sce ne. Our panelists will share demonstrations of the kinds of experiences re tailers will soon be able to offer cross-platform. You’ll leave inspired \, with new ideas for your e-commerce platform and strategies to implement them using cost-efficient\, interoperable standards-based assets. (AWE Li nk )\n DTEND;TZID="Pacific Standard Time":20230601T152500 DTSTAMP:20230329T164935Z DTSTART;TZID="Pacific Standard Time":20230601T143000 LAST-MODIFIED:20230329T164935Z LOCATION:Grand Ballroom B\, Santa Clara Convention Center PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:Leveling Up 3D E-Commerce TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E0080000000050853BC52362D901000000000000000 010000000B7AF1FFB3016624EB9A0B5346C26E5C4 X-ALT-DESC;FMTTYPE=text/html:

Moderator: Mike Festa\, SuperDNA
Panelists:

  • Daniel Frith\, Vice President of 3D at Avataar
  • Amra T areen\, CEO &\; Co-Founder of ALL3D
  • Ashley Crowder\, CEO &\; Co-Founder of VNTANA

3D digital product represent ations are an incredibly powerful e-commerce sales tool. Ideally\, retaile rs want to be able to use the same 3D assets in any context\, from website s to native apps\; our own e-commerce sites to third-party sellers\; and i nteractive signs in brick-and-mortar stores to virtual store shelves in th e metaverse. The open glTF standard\, the “\;JPEG of 3D\,”\; was built to meet the need for interoperability\, and it is evolving to addre ss the next generation of e-commerce use cases.

In this session\, m embers of the asset creation and retail communities will discuss the gaps between the built-in capabilities and attributes of the most common 3D ass et format\, and current and emerging e-commerce requirements. We’\;ll examine use cases and discuss the challenges of current approaches. Final ly\, we’\;ll explore new extensions under development for glTF\, incl uding interactivity\, behaviors\, and the ability to assemble multiple ass ets into a single scene. Our panelists will share demonstrations of the ki nds of experiences retailers will soon be able to offer cross-platform. Yo u’\;ll leave inspired\, with new ideas for your e-commerce platform a nd strategies to implement them using cost-efficient\, interoperable stand ards-based assets. (AWE Link)

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