ANARI 1.0 Provisional is Here!
Launched November 2nd, 2021
Launched November 2nd, 2021
“A win-win for the industry, ANARI is designed to enable scalable, portable rendering that makes state-of-the-art rendering techniques and hardware-optimized renderers widely accessible, while still enabling the interactivity necessary for exploratory visualization. Khronos anticipated this industry need and has been working on the ANARI specification for over two years to bring the 3D visualization community a well-designed, cross-platform API. Looking beyond our initial focus on scientific visualization, we believe ANARI will provide value to many developers across diverse domains that need a simpler, high-level API to render sophisticated imagery.”
The following ANARI implementations have been released that are compatible with the ANARI SDK:
All layers in the scientific visualization stack are represented; GPU Vendors, Rendering Engines, Visualization Libraries and Tools, Applications
Join us for this on-demand webinar where our ANARI experts provided a detailed overview of the API, its accompanying SDK, as well as updates from developers already using and implementing the API. Presentations included:
Visit the ANARI Webinar page to download the presentation slides.
Hover to pause the slideshow
There are several ways to follow the latest ANARI developments, provide feedback on the specification, and get your questions answered. It's a great way to get involved and will help forge the ANARI community and ecosystem.
Join Khronos. If you would like to participate directly in the ongoing development of the ANARI standard please join Khronos and become a member of the ANARI Working Group.