Built specifically for 3D content, gITF is lightweight and easy to process on any device or platform, including mobile phones and web browsers. The gITF textures can allow creators to take a JPEG-sized file and immediately unpack it into a native GPU solution, reducing both the memory required and data transmission times by 5 to 10 times. This can be crucial for delivering content to consumers as quickly as possible in the metaverse.
Ultra Engine plans to use glTF for their main 3D model file format, so that final game models can be easily loaded back into a modeling program for editing whenever needed. glTF supports a lot of useful features and is widely supported, but there are a few missing pieces of information Ultra Engine need to add into it. Fortunately, this JSON-based file format has a mechanism for extensions that adds new features and data to the format. In this blog, the custom extensions added for Ultra Engine are explained.
The Khronos Group announces the creation of the SYCL SC Working Group to create a high-level heterogeneous computing framework for streamlining certification of safety-critical systems in automotive, avionics, medical, and industrial markets. SYCL SC will leverage the proven SYCL 2020 standard for parallel programming of diverse computing devices using standard C++17. Over the past year, the safety-critical community has gathered in the Khronos SYCL Safety-Critical Exploratory Forum to build consensus on use cases and industry requirements to catalyze and guide the design of this new open standard. The SYCL SC Working Group is open to any Khronos member, and Khronos membership is open to any company.
NVK is an open-source Vulkan driver for NVIDIA hardware that is part of Mesa. During Rebecca McKeever’s first three month’s at Collabora as an intern, she implemented several Vulkan API extensions for NVK, as well as contributed to the upstream Mesa project. She verified that the extensions met the specifications in the Vulkan API using the Vulkan Conformance Test suite (CTS). In this blog, she gives the results.
There is a strong need from third party developers to have a tutorial-style walkthrough on how to use OpenXR along with best practices. The Khronos Group has issued and RFP to develop these materials. Anyone is welcome to respond.
In an effort to further support the developer community, the Khronos Group has launched a new Discord server featuring many of its APIs. Khronos’ Vulkan Discord has had success over the past few years with membership nearing 4,000 users. After seeing the success of Vulkan Discord, Khronos has decided to bring the same level of community building to the whole of its offerings. Join today and help us build the community!