Ambarella is a leading developer of low-power system-on-a-chip semiconductors providing powerful artificial intelligence processing, advanced image signal processing and high-resolution video compression. Ambarella’s products are used in a wide variety of human and computer vision applications, including video security, advanced driver assistance (ADAS), electronic mirror, drive recorder, driver/cabin monitoring, autonomous driving, and other robotics applications. Ambarella’s low-power and high-resolution video compression, image processing, and deep neural network processors and software enable cameras to become more intelligent by extracting valuable data from high-resolution video streams.
MetaX Integrated Circuits (Shanghai) Co., Ltd. is an integrated circuit design company focusing on designing high-performance general-purpose GPU chips with completely independent intellectual property rights for various applications such as heterogeneous computing. The main application direction of its products include traditional GPU and mobile applications, artificial intelligence, cloud computing, data centers and other heterogeneous computing fields.
GUNCY’S solves the technical and essential issues in the development of high-end 3DCG digital content and quickly builds the optimal team on a zero basis. They provide a one-stop services from infrastructure construction to development for original applications and websites, real-time 3DCG content and work efficiency tools. They help companies to significantly improve operational efficiency in various industries such as entertainment, apparel, manufacturing, and construction with innovative methods.
Starting with v31, new features will be delivered via OpenXR extensions, and Oculus will end support of Oculus Native Mobile and PC APIs beginning August 21, 2022.
Shrenik Sadalgi, Chair of the 3D Commerce Working Group, explores how 3D merchandising has demonstrated its potential application as a transformative technology across many industries, and how scaling 3D immersive experiences across platforms and channels is coming soon via the efforts of glTF and the 3D Commerce Working Group.
In this white paper, LunarG demonstrates how to debug GLSL/HLSL shaders using a recent Vulkan feature, Debug PrintF.