Khronos News

​Godot Engine has started up their Vulkan Progress Reports after 3 month hiatus. GamingOnLinux touts Godot Engine as making more impressive progress towards Vulkan API support. Godot 4.0 will see many improvements including: using a special screen-space filter to correctly simulate roughness; GLSL shaders (not Godot shaders, real GLSL 4.50+Vulkan extensions) can now be imported and will be automatically imported and converted to SPIR-V when found; allowing you to have low level access to the rendering APIs. Check out the report to learn more.

Imagination showcases groundbreaking new OpenGL SC 2.0 driver

Imagination Technologies new OpenGL SC 2.0 safety critical driver development for its automotive GPUs enables automotive OEMs and Tier 1s to benefit from GPU acceleration in safety-critical applications. The OpenGL SC driver demo shows an advanced dashboard with safety-critical elements running on existing automotive silicon. More information can be found in the accompanying blog post. The OpenGL SC 2.0 driver is based on a published Khronos specification and is expected to pass the Khronos Conformance Process when available. Current conformance status can be found at www.khronos.org/conformance.

Diligent Engine is a modern cross-platform low-level graphics library and rendering framework. In a recent release, Diligent Engine enabled support of Vulkan on Android to bring the full power of next-gen APIs to mobile platforms. It also added long-requested C API to better suit the needs of graphics software developers. Diligent Engine is free software and its full source code is available on GitHub.

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