Today, The Khronos® Group announces the release of the 3D Commerce Viewer Certification Program. 3D viewers are software engines that enable users to display and interact with 3D models. Viewers are used by retailers, social media sites, and brands to create experiences on ecommerce storefronts, search engines, ad platforms, and in native applications. The Viewer Certification Program enables 3D viewers across the industry to demonstrate that they can accurately and consistently display 3D products, clearing the way for reliable 3D and AR-powered shopping across multiple platforms and devices. Amazon, Babylon.js, CGTrader, Emersya, Epic Games (Unreal Engine), Facebook (Spark AR), Google ( & Scene Viewer), Samsung (Internet Browser on Android), SketchFab, Unity, and UX3D (Gestaltor) have begun the process of certifying their viewers under this new program.
In this blog from Arm, Hans-Kristian Arntzen looks at how to implement deferred shading, a style of rendering which is still quite common. The deferred techniques have evolved over time, but the fundamental remains where a G-buffer is rendered, and lighting is computed based on that G-buffer data. This decouples geometry information from shading. Most of the innovation in the last years in the deferred space has revolved around reformulating the lighting pass, but the fundamentals remain the same.
Codeplay has been awarded a contract by Argonne National Laboratory and Oak Ridge National Laboratory to implement the oneAPI DPC++ compiler, an implementation of the SYCL open standard, to support AMD GPU-based, high-performance compute (HPC) supercomputers.
War Thunder now uses the OpenXR standard, which provides better image quality, increasing picture sharpness compared to the previous implementation at the same super sampling settings. For example, a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! Implementation of OpenXR allowed the developer to fix a lot of bugs, for example, the incorrect display from the gunner position or blurred object outlines.
In this interview, European Machine Vision Association (EMVA) President, Chris Yates, and Khronos Group President, Neil Trevett discuss the industry’s interest in the creation of open, royalty-free API standards for controlling embedded cameras and sensors.
As the number of 3D assets used in e-commerce rapidly increases, the need to embed semantic information describing virtual products within real-time 3D formats such as glTF™ becomes ever more urgent. 3D asset files that contain descriptive and administrative metadata such as product descriptions, details on intellectual property rights, creation and modification dates and other detailed authoring history - all in multiple languages - will enable the management of 3D virtual product catalogs, and the sharing of assets between vendors, retailers and end user platforms at industrial scale.