Vulkan developers: Are you generating SPIR-V shaders from HLSL using glslangValidator built from https://github.com/KhronosGroup/glslang? In order to guarantee that your SPIR-V is legal for Vulkan, you must now include spirv-tools when building glslang. Read this LunarG post for more information.
RedGamingTech recently posted Part I of an interview with Neil Trevett - 'CUDA, AI, Self Driving Cars, GameWorks & Deep Learning', President of The Khronos Group. Part II 'Vulkan, Game Development & VR & Graphics Technology' of the interview is now online.
Khronos Group will be represented at this years Arm Technology Conference with OpenCL, OpenGL and NNEF. Complete details of the Khronos Standards are available on the Khronos event page.
Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. NVIDIA® Linux Graphics Debugger version 2 is now available with many new features and improvements.
A new Codeplay post we presents a utility to facilitate the integration of SYCL into existing codebases that are not C++11 friendly. If your application uses malloc and frees for allocation, or has some existing CUDA®-based memory management, the "Legacy Pointer" and/or the "Managed Virtual Pointer" utilities can help you to integrate your code with SYCL.