Panfrost, the open source driver for Arm Mali Midgard & Bifrost GPUs now provides desktop, non-conformant OpenGL ES 3.1. Panfrost’s desktop OpenGL support is native, reducing CPU overhead. Applications can now make use of the hardware’s hidden features, like explicit primitive restart indices, alpha testing, and quadrilaterals.
Today, the functionality of the Vulkan SDK gets a major upgrade for Vulkan developers targeting Apple platforms. LunarG is now shipping Device Simulation (DevSim) and Validation layers for the Vulkan SDK on macOS in addition to Linux and Windows. DevSim layers enable Vulkan application development on a highly-capable development system by “simulating” a less-capable target Vulkan implementation through constraining the reported features and resources on the more-capable platform. Validation layers verify that applications are correctly using the reported Vulkan functionality. The validation layers and associated Vulkan loader on macOS also now support Apple Silicon via Universal Binaries.
NVIDIA 460.32.03 Linux driver includes: Vulkan ray-tracing in KHR form, NVIDIA RTX A6000 series support, Reverse PRIME Bypass, various other new Vulkan extensions added, VDPAU video acceleration improvements, experimental S0ix suspend-to-idle support, and many bug fixes.
WebGL recently held an engaging and informative virtual WebGL Meetup. Co-organizer of the event, Damon Hernandez, led the discussion and kicked off the meeting by having the Chair of WebGL, Ken Russell, give an update on the latest WebGL progress along with some “Cool WebGL Stuff.” After the update, guest speakers from Google, Sketchfab, BlackSmithSoft, xeolabs.com, Playcanvas, Unfolded and Microsoft gave individual updates on WebGL implementations.
At the end of the Meetup, the audience submitted questions for the speakers during a live Q&A. As this dialogue benefits the whole community, we’re sharing the answers in this blog.
The University’s main mandate is to focus on research and development, teaching and continuing professional education and training.
Spheroid Universe is a platform for developing and launching XR projects. The technological basis of the platform is the Spheroid XR Cloud and the Spheroid Script programming language.