Khronos News

JX3 is the first Vulkan game in China to support ray tracing

At GTC CHINA – taking place December 16-19 at Suzhou Jinji Lake International Conference Center – Henrik Li from NVIDIA, and Ming Dong from Kingsoft, will explain how JX3 Online is using ray tracing for the first time to deliver a top-tier visual experience. In advance of their GTC China talk, NVIDIA talked to Kingsoft Seasun about the project. In connection to Vulkan, NVIDIA asked “JX3 is the first Vulkan game to support ray tracing. Why did your team decide to make this graphical jump?” Kingsoft said they hope to implement cross-platform through Vulkan, and at the same time, they can do ray tracing development on Vulkan. Read the complete transcript from the interview here.

A liaison between W3C and the Khronos Group was setup to coordinate on shared areas of interest. Exploratory work includes the GPU for the Web Community Group discussing possible use of SPIR-V as shading language for WebGPU with the Khronos Group through that liaison.

NVIDIA’s latest driver enables sharpening for OpenGL and Vulkan

We are just one week away from Halo: Reach coming to PC after a lengthy stint as an Xbox exclusive title. In preparation for the big release, NVIDIA has begun rolling out the Game Ready driver with optimisations. In addition, Quake II RTX has had an upgrade to further improve the ray-traced remaster. This latest driver also brings Image Sharpening support for OpenGL and Vulkan games. (Source:


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