Webinar: Introduction to the Vulkan Loader March 23

• Tags: Webinar Vulkan Event

Webinar: Introduction to the Vulkan Loader March 23

Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session.   Read More

xeogl extended to load glTF models with PBR materials

• Tags: engine glTF WebGL

Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM).   Read More

NVIDIA 378.66 drivers for Windows offer OpenCL 2.0 evaluation support

• Tags: windows drivers OpenCL

NVIDIA graphics driver for Windows version 378.66 is now offering some OpenCL 2.0 support. From the release notes: "New features in OpenCL 2.0 are available in the driver for evaluation purposes only." Some known issues include: The current implementation is limited to 64-bit platforms only; OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU; For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.   Read More

GLUS docs for OpenGL and OpenVG now on Github

• Tags: OpenGL OpenVG

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.   Read More

Basemark Rocksolid AR/VR Engine using Vulkan

• Tags: gdc Vulkan

Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.   Read More

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