Codeplay has announced that ComputeCpp Community Edition is now available on Windows. It is now possible to develop SYCL applications using Windows and Visual Studio. The Windows release of ComputeCpp CE currently supports Windows 7 or 10 and can be used with Visual Studio 2015. Similar to our Linux version, the hardware you want to use with ComputeCpp you is required to have SPIR OpenCL drivers in order to be supported.
When makers of the ABYSS Engine started working on the Android release of Galaxy on Fire 3 - Manticore, the goal was for everyone to be able to enjoy the same visual fidelity, no matter if playing on Android or iOS. On iOS. They decided to add Vulkan support to their in-house game engine and render 'Galaxy on Fire 3' with Vulkan on Android. Read the entire introduction and fundamentals post on Gamasutra.
Khronos member AImotive discusses their vision-first technology and NNEF. AImotive worked with the Khronos Working Group to create the new Neural Networking Exchange Format standard. NNEF is designed to simplify the process of using a tool to create a network and running that trained network on other toolkits or inference engines. Read more about this AImotive story.
Dell Technologies is excited to join the Khronos Group and contribute to cutting-edge cross-platform development and innovation. We feel it is critical and strategic, given some of our R&D investments, that we start leading as a contributor in many of the cross-platform open standards run by the Khronos Group such as OpenXR, OpenGL, et cetera, so as to further innovation in our lines of business, whether it be content creation tools for XR in the Precision series, or better consumer experiences for VR and AR through next gen headsets and desktops/laptops.
The tutorial is primarily targeted at developers of Vulkan applications, drivers and layers, the information contained in it could be useful to anyone wanting a better understanding of the Vulkan runtime.