
Phasmatic™ was founded in 2022 and is a 3D graphics-focused company located in Corfu & Athens, Greece. Our team members have previously worked in academia, research centers, serious & VR games, and semiconductor industries. Our mission is to develop world-leading software solutions to enrich visual user experiences with cutting-edge 3D photorealistic rendering technology.

PoCL-Remote is the new code in PoCL 5.0 that allows for OpenCL to be transparently used across networked systems. Permitting OpenCL support on the other networked systems, PoCL-Remote allows seamlessly using OpenCL on those remote hosts. This PoCL-Remote handling is done over TCP/IP but there is no encryption/authentication so it’s just intended for LAN uses. The performance also may not be all that great depending upon how latency sensitive your OpenCL application is and other possible performance bottlenecks.

MIFLY was founded in 2014 with a strong foundation in technical know-how and R&D. MIFLY holds multiple invention patents and utility model patents, including graphical visualization technology, AI recognition technology, spatial positioning and cloud-to-local AVR technology. The patents enable technical support for MAKAR SDK. In 2018, MIFLY launched Taiwan’s first and only AR/VR/MR development engine, “MAKAR Editor.” We are spearheading a new world of innovation and creativity, breaking barriers and established conventions of the AR/VR/MR market in the past. From now on, let MIFLY lead you into the fantastic world of WebXR and soar freely between the real and the virtual dimensions.

In April 2021, the Vulkan Working Group at Khronos released a set of provisional extensions, collectively referred to as ‘Vulkan Video’ which provide seamless encoding and decoding of video streams using a variety of video coding standards. The December 2022 release of Vulkan 1.3.238 saw the finalization of the extensions to decode H.264 and H.265, and today, with the release of Vulkan 1.3.274, Khronos has finalized their counterpart: the extensions to enable encoding of H.264 and H.265 video streams. Leveraging the Vulkan framework, they provide a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators, with applications ranging from real-time, low-latency streaming to offline server-scale transcoding.

IWOCL 2024 will be hosting a SYCL Hacking Festival on Monday April 8 for teams interested in spending a full day hacking with SYCL, the cross-platform abstraction layer that enables code for heterogeneous and offload processors to be written using modern ISO C++. The HackFest provides a great opportunity for the community to get together and hack on projects that they feel they could progress within a single day. By hacking together teams will have the opportunity to discuss general code development, specific project issues, optimisation techniques, the latest SYCL features, and more. All participants will be supported by mentors that are world-leaders in SYCL development.

Gary Hsu from Microsoft recounts Microsoft’s history of involvement in the 3D Formats Working Group and its work on the glTF file format. Gary details his group’s early work in PBR, helping define glTF 2.0, their participation in the Khronos Working Group meetings, Face to Faces and conferences, and their present involvement.