Machine Learning and the Market for Intelligence

Learn about how OpenCL is relevant to machine learning at our demo booth. Also learn about what Khronos is doing with machine learning and OpenVX and Khronos' new Neural Network Exchange Format (NNEF) working group.    Read More

First comparison of Vulkan API vs OpenGL ES API on ARM

Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API. In this video from ARM, you can see just how big a difference there is between OpenGL ES and Vulkan.

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VR Part 2: All about the software! Creating optimised VR content with Imagination’s PowerVR family

This webinar examines both the graphical and video content needed to drive the adoption of VR. The widespread uptake of VR will depend on the creation of compelling use cases for the consumer. We will focus on two main use cases today, immersive 360 degree video content creation and display, and high quality gaming.
What will you learn?
• How to create compelling 3D GFX content for VR applications
• Khronos APIs and extensions for VR graphics
• 360° video creation – encoding, stitching and playback
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Xenko game engine announces Vulkan graphics API implementation

Xenko game engine announces Vulkan graphics API implementation

Silicon Studio is pleased to announce that they have implemented Vulkan in their cross-platform open source game engine, Xenko. Vulkan is the next generation graphics API from the Khronos Group. "We are excited to be one of the first commercially available game engines to support Vulkan!"   Read More

Khronos Launches Dual Neural Network Standard Initiatives

The Khronos Group today announced the creation of two standardization initiatives to address the growing industry interest in the deployment and acceleration of neural network technology. Firstly, Khronos has formed a new working group to create an API independent standard file format for exchanging deep learning data between training systems and inference engines. Work on generating requirements and detailed design proposals for the Neural Network Exchange Format (NNEF™) is already underway, and companies interested in participating are welcome to join Khronos for a voice and a vote in the development process. Secondly, the OpenVX™ working group has released an extension to enable Convolutional Neural Network topologies to be represented as OpenVX graphs and mixed with traditional vision functions. Read the press release about both of these Neural Network Standard Initiatives.   Read More

Blender 2.78 offers improvements for OpenCL

Blender 2.78 comes with lots of improvements to the Cycles render engine, including support for CPU groups, support for Nvidia GTX 10×0, along with better support for Nvidia GTX 980 Ti and Nvidia Titan X GPUs, OpenCL and CUDA memory improvements.   Read More

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