Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

The Khronos Group announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos.

Press Release: Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
Vulkan Feedback thread: We look forward to hearing from you.
Overview slide: Powerpoint presentation outlining Vulkan    Read More

Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

The Khronos Group today announced the ratification and public release of the OpenCL 2.1 provisional specification. OpenCL 2.1 is a significant evolution of the open, royalty-free standard for heterogeneous parallel programming that defines a new kernel language based on a subset of C++ for significantly enhanced programmer productivity, and support for the new Khronos SPIR-V cross-API shader program intermediate language now used by both OpenCL and the new Vulkan graphics API.   Read More

Khronos Releases SPIR-V The first open standard intermediate language for parallel compute and graphics

In another significant announcement today, OpenCL 2.1 and Vulkan™, the new open standard API for high-efficiency access to graphics and compute on modern GPUs, are now sharing core intermediate language technologies resulting in SPIR-V; a revolution in the Khronos Standard Portable Intermediate Representation initially used by OpenCL™, now fully defined by Khronos with native support for shader and kernel features. SPIR-V splits the compiler chain, enabling high-level language front-ends to emit programs in a standardized intermediate form to be ingested by Vulkan or OpenCL drivers. Eliminating the need for a built-in high-level language source compiler significantly reduces driver complexity and will enable a diversity of language front-ends. Additionally, a standardized IR provides a measure of kernel IP protection, accelerated kernel load times and enables developers to use a common language front-end, improving kernel reliability and portability across multiple implementations. You can read more on the SPIR homepage, registry and whitepaper, and give us valuable community feedback in our SPIR forum.   Read More

An Early Look at WebGL 2

Mozilla is introducing a preview of WebGL 2, which is still under development by the WebGL working group. WebGL 2 is based on OpenGL ES 3.0, and brings with it many improvements and additions to help developers create stunning visuals on the Web. WebGL 2 will raise many restrictions and add new capabilities compared to WebGL 1. For example, while WebGL 1 only required support for being able to render using 8 textures at a time, WebGL 2 raises this minimum limit to 32.    Read More

Trying out the new Vulkan graphics API on PowerVR GPUs

Imagination is a promoting member of the Khronos Group and has been working on developing a proof-of-concept driver for Vulkan for our PowerVR Rogue GPUs. Our PowerVR demo team has also spent the last two months porting one of our new OpenGL ES 3.0 demos to the new API and today we are able to show you a snapshot of our work. Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago.    Read More

Imagination Packs High-Quality PowerVR Rogue Graphics with OpenGL ES 3.0 into a tiny footprint

Imagination Technologies announces a new area-optimized PowerVR GPU designed to drive high-quality graphics with full OpenGL ES 3.0 functionality into low-cost and space-constrained devices. The new PowerVR G6020 GPU has been specially designed for graphics efficiency in ultra-compact silicon area, obtaining better real device performance and compatibility without unnecessary overhead. It is the smallest member of the PowerVR Series6XE family, with four arithmetic logic unit (ALU) cores and a silicon footprint of 2.2mm2 (28nm process technology at 400MHz).   Read More

Microsoft achieves compelling Performance-per-Watt in cloud data center acceleration with OpenCL powered FPGAs

Altera Corporation announced Microsoft is using Altera Arria 10 FPGAs to achieve compelling performance-per-Watt in data center acceleration based on CNN (convolutional neural network) algorithms. This performance is achieved using the open software development language known as OpenCL, or VHDL to code the Arria 10 FPGA and its IEEE754 hard floating point DSP (digital signal processing) blocks.   Read More

Khronos unveils Vulkan: OpenGL built for modern systems ow.ly/JSQpz (Ars technica)
Only 6 seats left for the March 5th 12 noon session for Vulkan. Still room to spare for the 2pm session. ow.ly/JSBKC
Have thoughts on Vulkan? Let us know on Reddit reddit.com/r/vulkan/ or the Official feedback forum: ow.ly/JSAm6
Khronos sessions: Vulkan, OpenCL 2.1 and SPIR-V: Only 2 days left to reserve your seat ow.ly/Jd9ZG
Khronos sessions: Vulkan, OpenCL 2.1 and SPIR-V: Only 2 days left to reserve your spot ow.ly/Jd9ZR
Vulkan API for High-efficiency Graphics and Compute on GPUs khronos.org/vulkan
Imagination Packs High-Quality PowerVR Rogue Graphics with #OpenGLES 3.0 into a tiny footprint ow.ly/JPSE8
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