Xiaomi Mi Pad Flipkart debuts with OpenGL 4.4, OpenGL ES 3.1 and tessellation

Xiaomi introduced its flagship tablet Mi Pad last week. Xiaomi Mi Pad houses the new generation Nvidia Tegra K1 processor. Inside, it packs ARM Cortex A15 quad-core chipset which can clock 2.2GHz CPU cycles and is backed by GeForce Kepler (192 cores) graphics engine. It is 1.5 times more energy efficient than other mobile GPUs and supports OpenGL 4.4, OpenGL ES 3.1 and tessellation, says the company. Mi Pad runs on the tweaked Android OS (4.4.4 KitKat) with MIUI v6.0. Unlike other UIs we see in Samsung, HTC, Sony and LG devices, Xiaomi's MIUI has a feature-rich interface and is refreshing. It is more like a hybrid between Android and iOS, yet simple and visually appealing.   Read More

NVIDIA release NV_command_list

With the recent release of 347.88 drivers, NVIDIA adds official support for the NV_command_list extension. This extension has already been disclosed at last year’s SIGGRAPH ASIA and just days ago at the GPU Technology Conference 2015. The GTC presentation highlights the various benefits of the extension and the new possibilities it allows. Its primary goal is to allow current OpenGL applications to leverage the hardware to its full degree by providing the quickest possible path through the driver and benefit from future graphics API trends today. When adopting new concepts such as pipeline state objects and command buffers in current OpenGL applications, developers can also familiarize themselves with these modern software approaches and the implications and possibilities they have on their software architecture. However its feature set goes beyond what other graphics APIs are offering by enhancing the draw indirect mechanism with a flexible and extensible token-based command buffer approach. The spec can be found at the NVIDIA developer site and will be posted to the OpenGL registry soon. Sample code is provided.   Read More

CL3VER release 3.0 with WebGL GPU based real-time lightmap rendering

CL3VER release 3.0 with WebGL GPU based real-time lightmap rendering

CL3VER, the cloud based platform for interactive 3D presentations, releases CL3VER 3.0, the new generation of the platform dedicated to engineers, architects, and other design professionals. 3.0 a much improved version of the CL3VER platform that includes WebGL GPU-based real-time lightmap technology, V-ray material support and a new scene sharing system that will speed up the production workflow for WebGL based interactive 3D presentations.   Read More

FinalWire Unveils AIDA64 v5.20 and AIDA64 with support for OpenCL 2.1 aida64.com
#KhronosUK Chapter meeting "Introducing SPIR-V" at #EuroLLVM conference, 14th April, in @GoldsmithsUoL ow.ly/KMLxT
Khronos UK Chapter meeting "Introducing SPIR-V" at #EuroLLVM conference, 14th April, in @GoldsmithsUoL ow.ly/KMLxT
Have a cool 3D Web project? Submit to 3dwebfest.com for a chance to present at #3DWebFest in SF! #VR #WebGL #WebVR #HTML5
@leokolln Jason re-surfaced a couple of months ago. Thanks.
@hypocorism See PR for more info... "Vulkan initial specifications and implementations are expected later this year."
WebGL meetup video online. Please RT if you like it! ow.ly/KjqVi
Gabe Newell talks Steam Machines, Free Source 2.0 Engine, the growth of PCs and Steam Controller ow.ly/Ki13o
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