Shopify, a contributor in the Khronos 3D Commerce Exploratory Group, have announced they will be the first commerce platform to natively support 3D and AR shopping experiences. Shopify AR contributed up to a 2X lift in conversions on merchant stores in 2018. glTF is supported.
At Intel’s Software Technology Day in London, Intel engineering leaders provided an update on Intel’s software project – “One API”. One API supports direct programming and API programming, and will deliver a unified language and libraries that offer full native code performance across a range of hardware, including CPUs, GPUs, FPGAs and AI accelerators. One API contains a new direct programming language, Data Parallel C++ (DPC++), an open, cross-industry alternative to single architecture proprietary languages. DPC++ is based on C++, incorporates SYCL from the Khronos Group and includes language extensions developed in an open community process.
VKHR is an open-source, real-time hybrid hair renderer written in Vulkan and developed under the support of AMD/RTG. Read the complete paper GitHub here.
AMD released a new version of their graphics driver v19.6.2 on Monday June 17th. With with release they have added support for 5 new Vulkan extensions: VK_EXT_full_screen_exclusive, VK_EXT_host_query_reset, VK_EXT_separate_stencil_usage, VK_KHR_uniform_buffer_standard_layout and VK_AMD_display_native_hdr. Learn more with a brief description of what each extension does and how to use them on the GPUOpen blog.
In 2016, the Uber Visualization team released an open source version of deck.gl and luma.gl, two Khronos Group WebGL™-powered frameworks for visualizing and exploring huge geospatial data sets on maps. Since then, the technology has flourished into a full-fledged suite of over a dozen open source WebGL and GPGPU data visualization libraries and tools, known collectively as vis.gl. loaders.gl, the newest addition to the vis.gl family, adds support for loading and rendering glTF™ assets across the tech stack. Read the blog for complete details.
Khronos President Neil Trevett will be speaking at the “W3C Workshop on Web Games” on June 27th in Redmond WA. The talk is titled “glTF roadmap: CTTF Universal Textures and 2nd generation PBR.” There are still a few seats available. If you are interested in attending, please register here.