Khronos Group President, Neil Trevett, sat down with VentureBeat’s George Lawton to discuss the evolution of glTF, what it does, and what lies ahead.
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Khronos Group President, Neil Trevett, sat down with VentureBeat’s George Lawton to discuss the evolution of glTF, what it does, and what lies ahead.
NaturalPoint, Inc. was founded in 1997 to develop and bring to market high quality image tracking technology and unique computer control devices. Now the largest motion capture provider in the world, NaturalPoint offers high-performance optical tracking solutions at the most affordable prices in the industry. As a result, it has become the favorite of industry leaders in VR, drones, game and film production, university education and research, engineering, robotics, industrial measurement, life science, sports performance, injury prevention, and many others.
Join Host/Moderator Larry Rosenthal, Vice Chair of LA Siggraph as they welcome Industry Leaders from the Companies that are creating, building and selling the tools for the Metaverse. This webinar will focus on the Software and tool Platforms and will be presented via Zoom and have a Live VR Meet and Greet afterwards online in the LA SIGGRAPH VR Campus.
It was announced on GPUOpen that AMD has added support for the ANARI 1.0 provisional specification on Radeon ProRender.
In this in-depth interview, RedGamingTech sits down with Khronos President, Neil Trevett, to discuss Vulkan and Vulkan 1.3, including upscaling, and revolutionary new tech such as glTF, OpenXR, and the importance of interoperability, and why having a single open source solution is SO important for gaming. Topics include Khronos’ Vulkan, DirectX 12 (including DirectStorage), upsampling / upscaling, how OpenXR could benefit virtual reality / VR devices and more.
At the recent GTC 2022 Conference NVIDIA released multiple initiatives to boost the productivity of Vulkan developers. The new NVIDIA Nsight Systems 2022.2 system-wide performance analysis tool supports the new Vulkan graphics pipeline library extension and Vulkan memory operations. NVIDIA’s new Streamline open-source, cross-IHV framework can be used to integrate multiple super-resolution technologies into Vulkan games and applications. And lastly, NVIDIA’s new Cloud Playtest virtual development environment that builds on GeForce NOW infrastructure enables the coordination and observation of playtests for Vulkan games without physical hardware or presence.
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