AMD has announced their TressFX 4.1/Unreal Engine integration and TressFX 4.1/Radeon Cauldron framework implementation. The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high quality realistic hair and fur. New in TressFX 4.1 is source code for DirectX 12 and Vulkan.
NVIDIA has added support for profiling applications that make use of Vulkan and OpenGL interoperability. Nsight Graphics 2020.1 is now available for download, and adds new support for 3 Vulkan extensions:
Neil Trevett, President of the Khronos Group, has penned an article on the Embedded Computing Design website: ”Open Standards for Accelerating Embedded Vision and Inferencing: An Industry Overview”. The article discusses open interoperability standards and their role in reducing costs and barriers to using inferencing and vision acceleration in real-world products.
Intel has published a new graphics driver for its GPUs (Intel 6th, 7th, 8th, 9th and 10th Gen processors) on Windows 10. This new driver (version 22.214.171.12455) comes Vulkan 1.2 support. Complete details and download are now available from Intel. (Source: Geek3D).
This GPUOpen tutorial demonstrates how to integrate FreeSync HDR into a game engine by following the FreeSync HDR Vulkan code sample. The FreeSync HDR API in Vulkan is exposed via extensions that are queried from within Vulkan.
This month, Khronos will be leading a webinar with Norbert Nopper, Managing Director and co-founder of UX3D and member of the Khronos 3D Formats Working Group, on glTF tools, offering a deep dive into glTF IBL sampler, Blender 2.80 glTF import and export, and the glTF Sample Viewer. The webinar will take place on Thursday, January 30, 2020, 9:00 a.m. - 10:00 a.m. P.T. All users of glTF and those considering using glTF as their 3D asset format for 3D commerce are encouraged to attend.