Khronos News

Geeks 3D has a great overview of the new OpenGL and Vulkan features in the AMD Adrenalin 17.12.1 release. AMD has added some OpenGL 4.6 extensions (GL_ARB_gl_spirv) but not all, so Adrenalin 17.12.1 is still an OpenGL 4.5 driver with OpenGL 4.6 features. This driver exposes 319 OpenGL extensions (GL=294 and WGL=25) for a Radeon RX 470 on Windows 10 64-bit. Adrenalin 17.12.1 also exposes Vulkan 1.0.65 which is one of the latest specifications. Vulkan support has been added to Radeon Overlay, Radeon Relive, Enhanced Sync and Frame rate target control.

Neil Trevett, Khronos Group President and Radhakrishna Giduthuri, Software Architecture and Compute Performance Acceleration at AMD, spoke at two Khronos related events this past week. Neils presented was an update on the Khronos Standards for Vision and Machine Learning which covered Khronos Standards OpenVX, NNEF, OpenCL, SYCL and Vulkan. Radhakrishna presented Standards for Neural Networks Acceleration and Deployment covered Khronos Standards OpenVX and NNEF. The slides from both presentations are now online.

Blog: Machine learning’s fragmentation problem — and the solution from Khronos, NNEFThere is a wide range of open-source deep learning training networks available today offering researchers and designers plenty of choice when they are setting up their project. Caffe, Tensorflow, Chainer, Theano, Caffe2, the list goes on and is getting longer all the time. This diversity is great for encouraging innovation, as the different approaches taken by the various frameworks make it possible to access a very wide range of capabilities, and, of course, to add functionality that’s then given back to the community. This helps to drive the virtuous cycle of innovation.

Earlier this year, Microsoft acquired Simplygon, a leader in 3D model optimization based in southern Sweden. Today,Microsoft announces the launch of Simplygon Cloud on Azure Marketplace. Simplygon reduces complexity in the creation and extensibility of 3D models through optimization. Simplygon supports glTF, FBX and OBJ file types for ingestion; rendering engines including Unity 3D and Unreal Engine; and all major mixed reality platforms, including Windows Mixed Reality, iOS and Android.

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