The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: February 2011 (date view)



February 01, 11

   [Public WebGL] Negative bufferSubData() offset crash chrome Shy Shalom
   Re: [Public WebGL] Negative bufferSubData() offset crash chrome Mo, Zhenyao
   Re: [Public WebGL] Flat shading without vertex duplication? steve
   [Public WebGL] WebKit nightly does not recognize "webgl" for context type Mark Callow
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Kenneth Russell

February 02, 11

   [Public WebGL] black patches in background Stephen Bannasch
   Re: [Public WebGL] black patches in background steve
   [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Benoit Jacob
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Daniel Koch
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Benoit Jacob
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Adrienne Walker
   Re: [Public WebGL] black patches in background Stephen Bannasch
   [Public WebGL] determining depth of z-buffer Stephen Bannasch
   Re: [Public WebGL] determining depth of z-buffer Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer steve
   Re: [Public WebGL] determining depth of z-buffer Giles Thomas
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] determining depth of z-buffer Ben Vanik
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] determining depth of z-buffer Giles Thomas
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Chris Marrin
   Re: [Public WebGL] determining depth of z-buffer Steve Baker

February 03, 11

   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   Re: [Public WebGL] determining depth of z-buffer steve
   [Public WebGL] Oes2.0 John Davis
   Re: [Public WebGL] Oes2.0 Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer Mark Callow
   Re: [Public WebGL] determining depth of z-buffer steve
   [Public WebGL] Driver blacklists for WebGL (was: Discussion with Xorg developers) Benoit Jacob
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Mark Callow
   Re: [Public WebGL] Oes2.0 John Davis
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type John Davis
   Re: [Public WebGL] Oes2.0 Vladimir Vukicevic
   [Public WebGL] Chrome 9 just went GA John Davis

February 04, 11

   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Cedric Vivier
   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Vladimir Vukicevic
   [Public WebGL] opengl to webgl Asmi Shah
   Re: [Public WebGL] opengl to webgl Steve Baker
   Re: [Public WebGL] Chrome 9 just went GA Ramesh
   Re: [Public WebGL] Chrome 9 just went GA Nicolas Kassis
   Re: [Public WebGL] opengl to webgl Mark Callow
   Re: [Public WebGL] opengl to webgl Steve Baker
   Re: [Public WebGL] opengl to webgl Ben Vanik
   [Public WebGL] Announcing gl64k - the webgl competition Jarrad Hope
   Re: [Public WebGL] Announcing gl64k - the webgl competition Mo, Zhenyao

February 05, 11

   [Public WebGL] [Typed arrays] String to Buffer to String Dannii

February 07, 11

   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   RE: [Public WebGL] determining depth of z-buffer Kornmann, Ralf
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Mark Callow
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Vladimir Vukicevic
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Kenneth Russell
   [Public WebGL] max instruction slots? Kelley, Michael
   Re: [Public WebGL] max instruction slots? Steve Baker
   [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Vladimir Vukicevic
   Re: [Public WebGL] NaN handling in Typed Array spec James Robinson
   Re: [Public WebGL] NaN handling in Typed Array spec Cameron McCormack
   Re: [Public WebGL] NaN handling in Typed Array spec Cameron McCormack

February 08, 11

   [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mikko Mononen
   Re: [Public WebGL] NaN handling in Typed Array spec Oliver Hunt
   [Public WebGL] Spec Final Draft (1.0) Henrik Bennetsen
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Cedric Vivier
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint James Robinson
   [Public WebGL] Retrieve Video Card Information using WebGL Wendel Silva
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell

February 09, 11

   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mikko Mononen
   [Public WebGL] Chrome stable linux John Davis
   [Public WebGL] Fwd: [General] ACM Web3D 2011 Conference - Call For Paper Yvonne Jung
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Shy Shalom
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Vincent Scheib
   Re: [Public WebGL] Retrieve Video Card Information using WebGL Thatcher Ulrich
   Re: [Public WebGL] Retrieve Video Card Information using WebGL Wendel Silva
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mark Callow
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint James Robinson
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Cedric Vivier
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Kenneth Russell
   Re: [Public WebGL] Chrome stable linux John Davis
   Re: [Public WebGL] Gregg Tavares (wrk)
   [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao

February 10, 11

   [Public WebGL] Changes to the spec Chris Marrin
   Re: [Public WebGL] Mark Callow
   [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein
   Re: [Public WebGL] GL_OES_element_index_uint Kenneth Russell
   RE: [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein
   Re: [Public WebGL] GL_OES_element_index_uint Kenneth Russell
   Re: [Public WebGL] GL_OES_element_index_uint Vladimir Vukicevic
   [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov

February 11, 11

   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Thatcher Ulrich
   Re: [Public WebGL] GL_OES_element_index_uint steve
   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov
   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? steve
   Re: [Public WebGL] GL_OES_element_index_uint steve
   Re: [Public WebGL] GL_OES_element_index_uint Mo, Zhenyao
   RE: [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein

February 12, 11

   Re: [Public WebGL] Chrome stable linux John Davis
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Texture lookup in vertex shader John Davis
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Jarrad Hope

February 13, 11

   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   [Public WebGL] Blacklisting and get.webgl.org Steve Baker
   Re: [Public WebGL] Blacklisting and get.webgl.org Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch

February 14, 11

   Re: [Public WebGL] Blacklisting and get.webgl.org Gregg Tavares (wrk)
   Re: [Public WebGL] GL_OES_element_index_uint Ginsburg, Daniel
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Gregg Tavares (wrk)
   Re: [Public WebGL] Texture lookup in vertex shader Vangelis Kokkevis
   RE: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? On Lee
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Gregg Tavares (wrk)
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Vladimir Vukicevic
   Re: [Public WebGL] GL_OES_element_index_uint Mark Callow
   Re: [Public WebGL] Changes to the spec Kenneth Russell
   Re: [Public WebGL] Changes to the spec Ben Vanik
   Re: [Public WebGL] Changes to the spec Ben Vanik
   Re: [Public WebGL] Changes to the spec Vladimir Vukicevic

February 15, 11

   Re: [Public WebGL] Changes to the spec Shy Shalom
   [Public WebGL] Question about Strings from TypedArrays Jeff Schiller

February 16, 11

   [Public WebGL] Uniform*fv and arrays Tim Johansson
   [Public WebGL] Re: Question about Strings from TypedArrays Joshua Bell
   Re: [Public WebGL] Uniform*fv and arrays Vladimir Vukicevic
   Re: [Public WebGL] Uniform*fv and arrays Kenneth Russell
   [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 17, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Steve Baker
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   [Public WebGL] Worlds of WebGL and FF4b11 Mark Callow
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 18, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Benoit Jacob
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Mark Callow
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Benoit Jacob

February 21, 11

   [Public WebGL] Context lost event in Chrome Mark Callow
   Re: [Public WebGL] Context lost event in Chrome Steve Baker

February 22, 11

   Re: [Public WebGL] Context lost event in Chrome Alexey Marinichev
   Re: [Public WebGL] Context lost event in Chrome Mark Callow
   Re: [Public WebGL] Context lost event in Chrome Alexey Marinichev
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Vladimir Vukicevic
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 23, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   RE: [Public WebGL] Context lost event in Chrome Kornmann, Ralf
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 24, 11

   [Public WebGL] The Ooman Experience David Sheets
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Vladimir Vukicevic
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   [Public WebGL] shader linking breaks WebGL context - Chrome 11 73189 Mark Callow
   Re: [Public WebGL] shader linking breaks WebGL context - Chrome 11 73189 Adrienne Walker

February 25, 11

   [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] debugging a shaderLinkError steve
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays steve
   [Public WebGL] wish you happy M.Sirin
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] debugging a shaderLinkError Gregg Tavares (wrk)

February 26, 11

   [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] GPU locking up laptop Mo, Zhenyao
   Re: [Public WebGL] GPU locking up laptop Steve Baker
   [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Benoit Jacob

February 27, 11

   [Public WebGL] state of glMatrix? Shy Shalom
   Re: [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Benoit Jacob
   Re: [Public WebGL] GPU locking up laptop Mo, Zhenyao
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch

February 28, 11

   Re: [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Tim Johansson
   Re: [Public WebGL] debugging a shaderLinkError steve
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch