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Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings
These are the ones that are likely to vary on the desktop
MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_CUBE_MAP_TEXTURE_SIZEMAX_FRAGMENT_UNIFORM_VECTORS
MAX_RENDERBUFFER_SIZE,
MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_SIZE
MAX_VARYING_VECTORS
MAX_VERTEX_ATTRIBS,
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_VECTORS
MAX_VIEWPORT_DIMS,
I suspect there are an average of 3 bits of information for each of those (meaning 5-8 variations) which would be`11*3 or 33 bits of info.
It's possible that many combinations don't exist though
Add in mobile and some of the other values will start changing as well.
There's a GL caps db here