[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] Odd behavior on eePC netbook.
Vladimir Vukicevic wrote:
> ----- Original Message -----
>
>> So what about Firefox? Is it punting on context creation because the
>> maximum fragment shader length that the hardware can support is less
>> than some minimum spec or something? Should Chrome (technically) be
>> punting too?
>>
>
> Nope -- Chrome is using ANGLE by default, so is going through dx9. We're only trying to create a GL context, which being GL 1.4, won't have sufficient capabilities for WebGL. You can get a somewhat out-of-date test extension from http://people.mozilla.com/~vladimir/misc/angleproject.xpi that'll enable ANGLE in Firefox, though we're working on getting it available in the core build.
>
> - Vlad
>
Ah! That makes perfect sense. Thanks!
Now - why no error messages after a failed shader link in Chrome? Is
it just that the underlying driver isn't being too communicative - or is
ANGLE failing to get the right error returns from DX9?
-- Steve
-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: