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[Public WebGL] OpenCL in WebGL?



Even with the current efforts to optimise things, I can only get about 500 draw commands for interactive frame rates, even though each draw can be arbitrarily complex once the GPU has been told what to do.

	http://www.cmsoft.com.br/index.php?option=com_content&view=category&layout=blog&id=99&Itemid=150

So something like the above article and video looks like an interesting way around the slow Javascript problems. To see what I mean, change lesson 9 from learningwebgl to have 500 points.

--
  steve@adam.com.au


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