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[Public WebGL] OpenCL in WebGL?
Even with the current efforts to optimise things, I can only get about
500 draw commands for interactive frame rates, even though each draw
can be arbitrarily complex once the GPU has been told what to do.
http://www.cmsoft.com.br/index.php?option=com_content&view=category&layout=blog&id=99&Itemid=150
So something like the above article and video looks like an
interesting way around the slow Javascript problems. To see what I
mean, change lesson 9 from learningwebgl to have 500 points.
--
steve@adam.com.au
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